Stardock's Brad Wardell talked with Strategy Informer about Galactic Civilizations III taking advantage of 64-bit, Steamworks, multiplayer, and more.
Strategy Informer: You’ve said that your game is going to only work on 64-bit computers – that’s quite a statement.
"Brad Wardell: The vast majority of our users have 64-bit Operating Systems already, so it’s really not that big of a thing. For us… 64-bit is just about memory, we wanted to have a much richer galaxy. Even GalCiv II, back in 2006, we were bumping up against that 2 GB limit. We had people who were like ‘oh, I really wish we could have even larger galaxies with more detail’ and we’d say ‘yeah, we’d love to that too, but we can’t do any more. We’re out of memory’. In a strategy game… I mean I’m playing Battlefield 4 at the moment, which I love, when it’s not crashing… but in that game you have 64 people, but you only see a small part of the map. In a strategy game like GalCiv, we have to keep the whole Galaxy in memory. There’s no way around that."
Read the full interview here.