The Escapist has posted an interview with Stardock's Derex Paxton about Fallen Enchantress and the newly announced Fallen Enchantress: Legendary Heroes.

"Derek Paxton: We've been excited to see people playing and enjoying Fallen Enchantress, and to get positive coverage from reviewers and our fans. It was nerve wracking to think about pouring so much effort into a game that may be dismissed by players that had heard bad things about War of Magic, and we hoped we would get the opportunity to show what Stardock was capable of - we know we're capable of amazing franchises (Galactic Civilizations II is one of the top ten highest rated PC games of all time, for example) and our core fans that have stuck with us know that. I'm thrilled to see that we were able to deliver on a high level, make good on our promise to our fans and make a game that we all love to play in our spare time."

http://www.escapistmagazine.com/news/view/122087-Why-Stardock-Is-Still-Working-on-Fallen-Enchantress


Comments
on Feb 13, 2013

"sigh" I hate reading an interview like this and not agreeing with Derek... on some points anyhow...
Some things are good, don't get me wrong, its just that one bit about damage types that bothers me, seems like Derek misunderstood what it was about (or I have a different point of view of why that was wrong)...

Sincerely
~ Kongdej

on Feb 13, 2013

Very nice read, getting more and more excited about LH. Let the beta begin!

on Feb 13, 2013

A oool interview. I love the idea behind Trog berserk. I feel my biggest problem with LH will be lack of opportunities to engage in the new tactical combat.

We include some ships in custom maps and in the scenarios, but no real naval game. Naval combat is good in a game about a nation, with advanced armies. But, in my opinion, it doesn't work as well in a game with such a strong RPG component. It doesn't work as nicely if your champions are on that ship that sinks, or you would like to transport an army that has an Earth Elemental in it.

It worked fine in HoMM, and that was a very hero oriented game like Elemental. I don't think we need navies or dedicated combat ships but expanding the existing transport system with more reliable boats, AI, and water resources would add a lot to the game.

In my opinion the best thing about the naval game in other TBS games is the potential to discover a new continent halfway through the game that may have a new advanced or primitive faction for you to deal with. In LH we have added this by increasing the max world size beyond anything that we attempted with Fallen Enchantress. Making players unlikely to encounter those remote corners into well into the game. And of course we provide a variety of game creation options for adjusting the player count, frequency of monsters or dangerous wildland areas.

I agree that new continents was a major draw but the ability to build boats also prevents you from getting cornered and cut off like you can so easily in FE.

 

on Feb 13, 2013

Im kinda with Derek as naval power isnt what im looking for in the game.  I mean this is a game of magic...Id rather see magical ways of exploring then jump in a boat and see where we land.  Im not against it totally, but would be neat to have other ways to move around.  I know in MoM you could have ships, airships, water walking spells, and so on, that made it fun to explore.  I say the more magic the better...maybe even have a "Ruby Red Slipper" spell to teleport you back home...theres no place like home...theres no place like home!!