Stardock’s much anticipated PC fantasy strategy game, Elemental: Fallen Enchantress is about to go “gold” and its official release date has been set as Tuesday, October 23rd. The development team at Stardock, led by Derek Paxton (Fall from Heaven) with a campaign designed by Jon Shafer (Civ V), unveil Fallen Enchantress, a strategy game that brings the kind of detail and richness normally only seen in RPGs.

The world of Elemental was once filled with magic. All peoples made use of this sorcery; with it they built great kingdoms – Malaya in the south, Hallas in the west, fabled Al-Ashteroth in the East – all magnificent, and vastly different, civilizations. Then came the Titans, immortal beings who sought control of Elemental, and the magic contained within it. They waged war amongst the people, the land, and themselves – and in the process turned men into their vassals. Seeking control of the world’s enchantment, in the end they destroyed it. At the last great battle, the land itself was broken. Civilization perished, and the Titans vanished from the world entirely. There were survivors. This is their story…

Fallen Enchantress brings the story to players in this rich, story driven strategy game. Create a sovereign with unique talents and abilities along with a faction to align yourself with in an effort to bring the world under your control. Experience a challenging start as you attempt to conquer the land you intend to claim: monsters, bandits and other beings of dread await you as you set out to explore your territory. Other factions are pursuing similar objectives, raising the stakes and deciding the ultimate outcome: who wins, and who dies.

Fantasy strategy gaming on a massive scale, Fallen Enchantress hosts unique factions, unlockable unit designs, unforgettable quests and with randomly generated worlds and multiple paths to victory, you will never play the same game twice.

To learn more about Fallen Enchantress, please visit www.elementalgame.com.


Comments (Page 9)
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on Oct 11, 2012

Magog_AoW
To be honest I think I'm done with vanilla FE sandbox after all this beta testing.

Haha I know how you feel

I should have a limiter on these kind of things, I start out playing a game 24/7 for 3 weeks, and then I'm done

It will come back once in a while, for certain with some of the mods I have seen.

Sincerely
~ Kongdej

on Oct 11, 2012

Dear Stardock:

 

You sons of bitches, I am officially experiencing the "one more turn" syndrome.  Curse/thank you.

on Oct 11, 2012

Gammit10
Dear Stardock:

You sons of bitches, I am officially experiencing the "one more turn" syndrome.  Curse/thank you.

Wait, I thought we were all supposed to get cancer and have our computers reformatted! Something's not right here...

on Oct 17, 2012

Gammit10
Dear Stardock:

 

You sons of bitches, I am officially experiencing the "one more turn" syndrome.  Curse/thank you.

Same here.... grrr I almost skipped class to play, almost.

on Oct 17, 2012

Honestly, the user interface does not represent the game's mechanics very well at all; which is a pity because the game itself is brilliant.  Unfortunately, I believe this will be the number one issue amongst reviewers; and that at least a few weeks repairing the UI from the perspective of a new player are needed for the game to be truly launch worthy.  You only get one first impression, and this is Elemental's second.

It's scary how much potential this game has.

on Oct 17, 2012

User interface is in the eye of the beholder. Between the tutorials and the tool tips and the build in encylopedia I don't know how much more straight forward you can make a game of this complexity. 

If Fallen Enchantress gets marked down because the AI doesn't nurse maid the players enough, that will be a sad statement about where gaming has gone.

Reviewers are always complaining that games treat us like idiots. Well here is a game that was made for grown up. It explains what everything means but units have hit points and armor and weapons and dodge and accuracy. It's not supposed to be dumbed down.

on Oct 17, 2012

User interface is in the eye of the beholder.

No it is not.  User interface is in the eye of the designer; whose responsibility is to ensure that it not only displays the necessary information, but also that it elegantly captures the audience by providing access to the right information at the right times.  In the context of video games, the user interface needs to direct the end user through the game play intended by the developer's mechanics.  This requires a deep understanding of many subjects other than just the specific game in point: psychology, design, and computer science.

 

Between the tutorials and the tool tips and the build in encylopedia I don't know how much more straight forward you can make a game of this complexity.

Providing information is only one purpose of a user interface.  Guiding a user through the intended game play experience by elegantly permitting access to it is the trick.



If Fallen Enchantress gets marked down because the AI doesn't nurse maid the players enough, that will be a sad statement about where gaming has gone.

If Fallen Enchantress launches with a less than adequate user interface, and this hurts it's reviews, that will be a sad statement indeed.



Reviewers are always complaining that games treat us like idiots. Well here is a game that was made for grown up. It explains what everything means but units have hit points and armor and weapons and dodge and accuracy. It's not supposed to be dumbed down.

Elegant does not translate to dumbed down.

on Oct 17, 2012

If I were a lawyer I would point out the a bad UI has not effect on most metascores using the score precedent of Skyrim. 

on Oct 17, 2012

seanw3
If I were a lawyer I would point out the a bad UI has not effect on most metascores using the score precedent of Skyrim. 

 

Console games and PC games are two entirely different animals, each requiring a completely different type of user interface due to the radical diversity in their input methods and control schemes.  While the UI for Skyrim functions wonderfully on a console, Bethseda's oversight in designing a unique user interface for the PC version did not go unnoticed by the industry.

on Oct 17, 2012

But it didn't affect their metascore.

 

lawyered.

on Oct 18, 2012

seanw3
But it didn't affect their metascore.

 

lawyered.

Although not by much, it actually does.  Each version of the game is scored individually.

on Oct 18, 2012

cardinaldirection
Console games and PC games are two entirely different animals, each requiring a completely different type of user interface due to the radical diversity in their input methods and control schemes.

Its actually mostly about resolution.

While the UI for Skyrim functions wonderfully on a console, Bethseda's oversight in designing a unique user interface for the PC version did not go unnoticed by the industry.

Skyrim's UI is an abomination on consoles too, and is one of the worst console UIs in a long time

on Oct 18, 2012

cardinaldirection
Bethseda's oversight in designing a unique user interface for the PC version did not go unnoticed by the industry.

Are you sure about this? I have a lot of friends and former colleagues working in the game industry. From what I've heard from them, you are usually under some restrictions on how much different you can make a game from one platform to the next, especially on release. These get relaxed by time, DLC, etc... but it involves a lot of lawyering and programmers stay out of it.

So I've always thought that console ports' interfaces suck because the developers are contractually obligated to withhold from PC gamers what they cannot offer to console gamers.

on Oct 18, 2012

taltamir

Its actually mostly about resolution.

No it is not.

 

Tuidjy
So I've always thought that console ports' interfaces suck because the developers are contractually obligated to withhold from PC gamers what they cannot offer to console gamers.

This would be lol news to me.

on Oct 18, 2012

Tuidjy



So I've always thought that console ports' interfaces suck because the developers are contractually obligated to withhold from PC gamers what they cannot offer to console gamers.

 

 

Another FAIL from the console gaming market if this is indeed the case. Why should PC games, which are clearly MEANT to be superior to their console counterparts, be artificially nurfed by lawyers and console developers.

It's just plain rude.

 

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