Gamasutra has a postmortem article up on Sins of a Solar Empire: Rebellion. This was written by Stardock’s Chris Bray and Blair Fraser from Ironclad.
“Even after two expansions, the teams felt the definitive version of the game had not yet been realized. With Ironclad Games working on the forthcoming Sins of a Dark Age, Stardock took a greater role in the development of the stand-alone expansion Sins of a Solar Empire: Rebellion to do just that.
Sins: Rebellion was developed with a small team over 13 months, including about a week of crunch (mostly individual late nights clustered around the various beta and final releases.) Stardock's staffing peaked at 11 developers, as shown below.”
http://gamasutra.com/view/feature/179030/postmortem_stardock_entertainment_.php