Sins of a Solar Empire: Rebellion has crushed the existing records at Stardock® to become the fastest-selling title in the company’s history. Since the release of Sins: Rebellion in mid June 2012, Stardock has sold over 100,000 units. The game is the first major Stardock game not released at retail, and instead, it was released initially via Steam®, GameStop®, and direct from Stardock. Additionally, Steam sell-through of Sins of a Solar Empire: Rebellion in the first 30 days beat the combined sell-through of all physical retailers during the same period for the original Sins of a Solar Empire.

“When we combine our direct sales of Sins of a Solar Empire: Rebellion with the sales from GameStop, we see unit sales similar to what we’ve seen previously when at retail. This contradicts our projection that sales via Steam would share the overall digital pie we’d previously seen,” said Brad Wardell, president & CEO of Stardock. “Sins of a Solar Empire: Rebellion on Steam didn’t cannibalize its GameStop or direct sales.”

Wardell continued, “Normally, when you get sales figures, the publisher is talking about overall sell-in, not sell-through. But that figure is largely irrelevant, other than sounding awesome because anything that doesn’t sell at retail later gets marked down or returned.”

Stardock is in the process of re-evaluating its global retail strategy with future games. As a result of Sins of a Solar Empire: Rebellion’s success, The Political Machine 2012 and Elemental: Fallen Enchantress will be released digitally through Steam, GameStop and other digital distributors, skipping retail.

“I remember it was somewhat dramatic in the community when we announced that Sins of a Solar Empire: Rebellion wasn’t going to be at retail,” said Wardell. “The reason was because we have moved away from having set release dates, which are largely announced for to kickoff presales, or for shareholders and retail distributors. Now we don’t plan a release date until the game has reached a quality level where we feel comfortable doing so.”

He continued, “Retailers require a six-month lead-in to reserve shelf space for indies, and that’s if you can get in. By contrast, with Sins of a Solar Empire: Rebellion, we didn’t set a release date until after the public BETA feedback was universally positive.”

Reviews for Sins of a Solar Empire: Rebellion have been positive with the game averaging an overall 85 out of 100 and the title garnering several Editor’s Choice awards.

Stardock has two more titles scheduled for release in 2012 – The Political Machine 2012 on July 31st and Elemental: Fallen Enchantress with a release in the fall.

To learn more visit:
Stardock: www.stardock.com
Sins of a Solar Empire: www.sinsofasolarempire.com
Elemental: www.elementalgame.com
The Political Machine: www.politicalmachine.com


Comments (Page 1)
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on Jul 25, 2012

Congrats!! The game is fantastic!

on Jul 25, 2012

Nifty.

on Jul 25, 2012

Nice!

Can you post what is Steam marketshare % for Rebellion?

on Jul 25, 2012

that is so awesome grats everyone! this bodes well for the series to continue!

on Jul 25, 2012

Victory!

Now hurry and start Sins II with multicore support and campaign mode and expanded modability.

on Jul 25, 2012

on Jul 25, 2012

Sinperium
Victory!

Now hurry and start Sins II with multicore support and campaign mode and expanded modability.


And 64bit version.

on Jul 26, 2012

Excellent!

on Jul 26, 2012

For context, it should be noted that Rebellion already had a built-in audience of prior Sins fans.  Also, the game is not doing particularly well for online multiplayer in terms of player counts.  (Anything less than 1000 players online at any given time for a major title is probably a failure.)  Make no mistake; I'm a fan of the game and of Stardock and Ironclad, and I hate to be a Debbie downer, but I call it like I see it.  That having been said, I hope that this press release results in increased sales of the game and increased enthusiasm for it.

on Jul 26, 2012

DirtySanchezz
For context, it should be noted that Rebellion already had a built-in audience of prior Sins fans. Also, the game is not doing particularly well for online multiplayer in terms of player counts. (Anything less than 1000 players online at any given time for a major title is probably a failure.) Make no mistake; I'm a fan of the game and of Stardock and Ironclad, and I hate to be a Debbie downer, but I call it like I see it. That having been said, I hope that this press release results in increased sales of the game and increased enthusiasm for it.

 

True, but also take into account that their are many new people who have recently flocked to mp including myself, also when the next balance patch is released numbers will go up hopefully once the VR is allowed back in games

on Jul 26, 2012

Wow, they had to cut a race because it was so unbalanced?

on Jul 26, 2012

 good job starclad!

on Jul 26, 2012

Jythier
Wow, they had to cut a race because it was so unbalanced?

Well, the MP community did.  In the game, you can create very powerful defensive starbases.  Since an earlier micro-expansion, these have existed and one, namely the Orkulus, has been able to move around its own gravity well.  One faction in the game in Rebellion gets a tech that allows these Orkies to jump from gravity well to gravity well, making it effectively a really really powerful ship.  You're only allowed to have one per well, but it is still mind-bogglingly powerful.  As such, they are generally outlawed in MP until the devs do something to balance it.

on Jul 27, 2012

Congrats.

Well earned hope to enjoy great games for years to come.

on Jul 28, 2012

Profit sharing for players now!

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