GameSpy has published their exclusive review with Stardock’s Brian Clair (Yarlen) about the upcoming Sins of a Solar Empire: Rebellion!

GameSpy: So you're dividing the existing three factions -- the TEC, the Advent, and the Vasari -- into a Loyalist and a Rebel faction each. How is playing as a Rebel faction going to differ from playing as a Loyalist faction?

Brian Clair: Well, it depends on which race you play. The TEC Loyalists are very defensive. If you're a gamer who likes to turtle, they're probably the best suited for you. They've been designed with that in mind. The TEC Rebels are very aggressive, so if you're a player who likes to go out, doesn't turtle at all, moves very quickly from one target to the next, they would fit you the best.

Read the full interview at GameSpy.com.


Comments (Page 3)
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on Jan 31, 2012

2 capital slots, 150 supply.  Thats pretty cheap.

on Jan 31, 2012

EmpReb
This^. I am afraid that Caps will still not be that viable. I want caps to be strong but Sins online so far has not favored Capital ships at all. Their cost per damage is just still too great. If that fixed some how capital ships would come viable IMO.

 

Problem with making more powerful caps is you will have guys like me use 3 to 5 of them to take out another person

on Feb 01, 2012

JohnJames
2 capital slots, 150 supply.

Actually 3 Cap slots, 2 Cap crews. I assume it's 3 because of the 150 supply, which will be 50 per slot.

Yarlen
A player can only field one titan at a time and they're very expensive to get out. They require 2 capital ship crew slots and 150 fleet supply.

on Feb 01, 2012

G_Bison
Actually 3 Cap slots, 2 Cap crews. I assume it's 3 because of the 150 supply, which will be 50 per slot.

How exactly does that work? You get 16 cap slots/crews regardless...

Though it really doesn't matter, I bet those numbers are one of the first things to change during the beta.

on Feb 02, 2012

I was wondering, will titans will be able to bombard planets??????

on Feb 02, 2012

If they can't... I'm gonna laugh.

on Feb 05, 2012

Yarlen

A player can only field one titan at a time and they're very expensive to get out. They require 2 capital ship crew slots and 150 fleet supply.

Darksxx

Thanks for the bit of Info, I was wondering what the cost was.  How long does it take to build one of these ships?

Build time has obviously got to be long. I remember reading on another forum that all players in-game will get a notification that a Titan is being built. They (or you) will have a window of time to destroy the factory or whatever. 

Brings about another question. How are they built? Like a starbase from another ship (maybe a level 10 capital ship?)? Or in a factory?

Build cost in credits, metal, and crystal have to be another question. 10,000 credits? That would make Titans late game, but I also remember reading that Titans will be available mid-game. Maybe the cost will be adjustable to vary game length?

on Feb 06, 2012

They might be available early-to-late game, but they're going to cost you in the same way that building 16 capital ships would cost you.  Having to weigh the costs an benefits at a given time in the game is just part of what makes it a strategy game.

on Feb 06, 2012

We're adjust balance around on the titans, so things have and will continue to change probably up until release.

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