With Star Wars: The Old Republic only a few months away, I received a promo e-mail introducing some hardware designed specifically for the game.
http://www.razerzone.com/swtor
This looks insane, but at $200 I'm not so sure.
Doesn't seem like it'd be terribly useful since it would require you take your hand off the mouse or not use one at all. Maybe if the LCD buttons were on the left side, though.
Also, no numpad.
I want it...
Well it looks like that's a touch pad on the right side of the keyboard. I guess the idea is that while your using the touch pad you can hit one of the buttons up on top of it with the same hand. Personally I hate touch pads though.
Thus the "not use one at all" part
But yeah, nobody is going to use a trackpad for gaming... those things are bad enough even when timing isn't vital.
Hate trackpads. Now trackballs are FTW. And no, don't need a "new" keyboard for my "hopefully" new favorite game.
I would laugh if any of my friends bought this, and not in a good way.
I'll stick to my G11 keyboards. They're sturdy, respond very well, and can do everything I'd ever want a keyboard to do, except be self cleaning.
Looks nice but ya as Kodiak said my G11 is good. 200$ way too steep.
Wife said no sex if I buy this.
What is cool about it is that it looks like the buttons on the right side change their picture depending on what you map to them. I think I've seen that with a Razor tablet before too, and I think that's a feature with a huge amount of promise.
Not so much. The problem is that if you're playing any kind of game where timing matters, you shouldn't be looking at the keyboard in the first place. It's an interesting concept for big applications with lots of obscure commands (such as photoshop), but for games it's just a gimmick.
Ummm I supose if I were in solitary confinement, (for 10 years or so...) with only the old republic to keep me company, maybe. Otherwise.. G11...
Well but I think you are focusing on the wrong thing. Having the keys show what they do on the actual keyboard would be incredibly handy for learning to play a new game with complicated controls. Yes eventually you reach the point where you know what they all do without needing to look. It takes some time to get to that point, and not every game revolves around exact timing....some companies even create these crazy things called turn based strategy games .
Even in a very timing based game like WoW though, I have about 60 different abilties and items on my toolbar to use and only about 15 or so are ones that are so important that I'm go to hit them purely out of reflex. The other 45 I do have to look at to see what the icons are.