Rock, Paper, Shotgun has an interview up with Stardock’s Derek Paxton talking about non-other than Elemental: Fallen Enchantress.
RPS: You’ve talked a bit about how you see this as a more “focused” game than Elemental was originally. Is /that/ the focus – the story and the characters?
Paxton: The campaign is story-focused, but the traditional game remains with that big sandbox experience. Story is a dangerous beast, because it can rob your game of life and steal options from the player, or done well it can add a lot of depth. Getting a balance right is important. In the campaign, then, we tell a story and let you find out more about some of the characters, but in the sandbox game we do let the player create the story.
Read the full interview at RPS!