Digital distributor Impulse, Inc. announced the addition of several new features designed to enable developers easily add “free to play” type features to their PC games. The next beta drop of its forthcoming game developer platform SDK, Impulse::Reactor, scheduled in March, is expected to include an in-game store experience, feature unlocking, and seamless downloadable content management all managed from an easy to use developer portal. Parent company Stardock Entertainment has begun to migrate all its titles to utilize the new features of Impulse::Reactor.

“The increasing growth of the free to play model along with premium downloadable content has created a lot of interest in the game development community for tools that make it easy to integrate these capabilities into their games,” said Brad Wardell, CEO of Impulse, Inc.

What makes Impulse::Reactor compelling is that it does not require an external client to be included with the game. Instead, the developer only has to include the Impulse::Reactor DLLs with their title and pick and choose which features of it they wish to make use of. The new features of Impulse::Reactor streamline the process of managing the selected features and content and vastly reduces implementation time as it integrates seamlessly with other SDKs. Because it doesn’t require an external client, it is more palatable to retailers and digital distributors since it is ‘vendor neutral.’

“This is particularly cool for gamers,” said Wardell. “When a gamer loads up their game, they will see an option called ‘Add Features.’ Choosing this option will take them to an in-game catalog that displays all features available. Some features may be content (maps, campaigns, levels, skins, items, quests, etc.). Other features may be extensions to the game itself (multiplayer, new game modes, etc.). This allows for greater selection and choice on the gamer’s end, and on the developer end, a more streamlined development experience with greater value add.”

Impulse::Reactor v1.0 is still in internal beta and is only available to select developers. Visit http://developer.impulsedriven.com to sign up for the beta.

General availability of Impulse::Reactor v1.0 is anticipated in summer 2011.


Comments
on Mar 01, 2011

Really exciting stuff!  Looking forward to seeing how this pans out. 

on Mar 01, 2011

I want this to do really well.

 

Will this ever become Mac-compatible?

on Mar 01, 2011

Quit spying on me for marketing purposes. Its no coincidence i've spent the last 3 days trying out different F2P games and you announce this

on Mar 01, 2011

I think that is one of the coolest features of elemental. I had fun just messing around reactor even though i couldn't do much else with it.

on Mar 03, 2011

I am not sure I like this. Sound to me like pay to play content engine and we will get things like "oh you get this basic game for x$, but to get MP and extra levels and extra weapons you play X$" in normal games.

 

Well this could be alright for games like DDO and such but for standard PC games I do not like its ability to be abused (like DAO).

on Mar 03, 2011

It will be up to the publishers to determine if this gets abused.  Consumers have shown a huge willingness to get abused, so their input doesn't matter until they refuse to buy.

 

 

on Mar 03, 2011

The important part for Impulse is if it'll say more than I::R for protection on the game's page.  I::R looks like it'll be a versatile DRM platform where it even has the potential to mimic Ubisoft's DRM.

on Mar 04, 2011

That's a legitimate concern.  That said, so far Reactor DRM hasn't been different then using Impulse.

 

Generally, if I can run the game without a 3rd party client running or rootkit installed (aka SECUROM) , I'm not going to be complaining or devaluing games over that.

 

If Impulse needs to be running to play a game, I'll be upset.

on Mar 04, 2011

TorinReborn
I am not sure I like this. Sound to me like pay to play content engine and we will get things like "oh you get this basic game for x$, but to get MP and extra levels and extra weapons you play X$" in normal games.

 Well this could be alright for games like DDO and such but for standard PC games I do not like its ability to be abused (like DAO).

All depends on the publisher. DDO is an example of how F2P is done well. But like any thing else.. DLC is a good example. Arsehole publishers are liable to abuse it.