GamingNexus.com has a new interview up with Stardock’s Derek Paxton aka Kael about his new role at Stardock and Elemental: War of Magic.

First off congrats on the new gig. Why did you choose to go to Stardock? Could you talk about what your role is going to be and what your day to day duties are going to be?
I choose Stardock because they focus on the types of games I love to design and play, PC strategy games. Since Stardock is both the developer and publisher they make the games they want, rather than being beholden to an external publisher.

I am the Senior Producer at Stardock, my responsibility is to manage game production. This includes design, working with the team to remove barriers and prioritize tasks, lots of project management and making sure that our releases live up to the standards of Stardock and our fans. Day to day I work with the programmers and artists (the folks with the real talent) to make sure everyone understands what needs to be done, how to do it and that we are marching steadily toward that goal.

Link


Comments
on Nov 02, 2010

From my experience working in an office, people prefer to IM the person sitting right next to them (or behind them) rather than turn around and actually talk to them. It feels really weird, like something out of an old dystopian futuristic sci-fi flick.

on Nov 03, 2010

I don't think most people realize that Kael's strength isn't just that he's a great designer but he's a veteran project manager.

The single must challenging thing during Elemental's later development stages was when I had to take over last Spring as Producer, I still had a company to run and so I couldn't focus full time on managing the project (at the time, I thought I could just add 45 hours to my weekly schedule but that had unintended consequences in itself).

on Nov 03, 2010

Frogboy
I don't think most people realize that Kael's strength isn't just that he's a great designer but he's a veteran project manager.

The single must challenging thing during Elemental's later development stages was when I had to take over last Spring as Producer, I still had a company to run and so I couldn't focus full time on managing the project (at the time, I thought I could just add 45 hours to my weekly schedule but that had unintended consequences in itself).

Consequences? From a measly 45 hour add-on? Now I'm starting to agree with those people who said that you just aren't trying hard enough.

No, but hopefully you've started to benefit from having one less full-time role. That just leaves you with 3 now.

on Nov 04, 2010

Congrats to Derek. Lets roll up those sleeves and get to work. I want my Masters of Magic now. Talk is cheap. Its time to produce the goods.

I`m ready to play the game.

Just bring it,

Freebird in the birdcage going crazy.

on Nov 07, 2010

Frogboy
I don't think most people realize that Kael's strength isn't just that he's a great designer but he's a veteran project manager.

The single must challenging thing during Elemental's later development stages was when I had to take over last Spring as Producer, I still had a company to run and so I couldn't focus full time on managing the project (at the time, I thought I could just add 45 hours to my weekly schedule but that had unintended consequences in itself).

Dang

on Nov 09, 2010

Hm ... since excessive studies all hint at 40 hours per week being the optimal work-load in terms of total work output, adding 45 hours gets you away from optimum for sure, unless you add it to your holidays only.

on Nov 09, 2010

Eh? I think you mean that 40 hours is the point where you can reach the highest marginal return on an additional hour. It goes without saying that you'll do more work in 45 hours than you do in 40 hours, but the last 5 hours won't be as efficient as the previous hours. It is interesting for an employer, as you want your employees to do the highest possible workload for the least possible wage. But if you're trying to push a project to finish, wage shrinks in importance very fast.