IGN has a new article up focusing on the modding abilities in Elemental: War of Magic. 

“So what can you actually modify in Elemental? It's a long list, including maps, tiles, items, quests, locations, factions, and monsters. "It's almost easier to say what can't be modified because the game is so data driven via XML," says Wardell. "Even the game's built-in editors are really just pretty front ends for manipulating .XML files that attach .PNG files (for static images), and the HKB file (the exported 3D model from Max or Maya). Since most people are like me (not artists) we include with the game a ton of extra .PNG and .HKB files that they can make use of."

Head over to IGN to read the article and see the video!


Comments
on Jul 22, 2010

Be sure to "Like" and retweet it!

 

on Jul 22, 2010

Impulse Reactor FTW!

Good video too

on Jul 22, 2010

It looks impressive guys. I really like what you guys are doing with Impulse reactor. I'm glad there's finally some REAL competition for Steamworks, assuming you guys plan to release Impulse Reactor as an API/tool for future games on Impulse.