Published on June 8, 2010 By Island Dog In Demigod Journals

Gas Powered Games and Stardock are excited to release the v1.3 update for the popular real-time tactical strategy game, Demigod.  This update includes a host of fixes and improvements.

Fixes:

  • Abilities while moving fix: Demigod movement has been re-architected to resume attacking previous targets after using abilities. This fixes multiple problems with triggering Demigod abilities while moving.The following exceptions and modifications are by design:
  • Direct targeted abilities, where it makes sense, will cause the Demigod to switch targets (like Warp Strike and Pounce). This will also set the old target variable so if they use a further ability they will go back to attacking their new target.
  • Escape abilities (like Warp Scroll and Bat Swarm) will not re-engage the old target and will actually clear the old target so using another ability will not cause you to re-engage.
  • Giving a move order will clear your old target. So, giving a move order and then casting Warp Area will cause DA to attack whatever he ends up closest to.
  • Fix for ranged units stopping short when ordered to attack structures.
  • Fix for summoned minions not starting at max health when the player has +minion health items.
  • Fix for Oculus' Ball Lightning spawning in invalid locations.
  • Unclean Beast's Plague ability will no longer overwrite Post Mortem.
  • Wings of the Seraphim will no longer be removed when healed.
  • -Heart of Life effects will no longer be removed when healed.
  • Fix for obscure Russian-translated map domination crash. Thank you, Ptarth, for helping to point the way on that.

Improvements:

  • Achievement and Single Player tournament screen Demigod lists now have scrollbars.
  • Oculus’ Ball Lightning will now benefit from standard minion HitPoint Buffs.

Demigod customers can update to v1.3 via Impulse.


Comments (Page 4)
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on Jun 09, 2010

waassy
Hi,

I suprised that after installing the 1.30 patch that all of the saved replys gone. I cant use the downloaded replays from gamereplays.org too. What do you think about is folks?
Patches always break replays. Replays are just recordings of the commands each player sends. When you execute a replay, it is actually re - played... . Meaning that if you made any changes to the game since the replay was recorded, the out come of the replay will be completely different or not even compatible.

on Jun 09, 2010

Ok, I understand it but we lose many great game replays. I'm sorry that does not work....

on Jun 09, 2010

OMG_Epiphenomenon


EDIT: WotS QoT?

P.S. Oak minion build just got a hell of a buff.

Err.. are you just referring to Oak's minions now starting @ proper hp values or WotS + Oak's minions?  Hopefully not the latter, as WotS affects demigods only

on Jun 09, 2010

Great work !

on Jun 09, 2010

I wonder if WotS stacks.... Oak/Queen/Sedna team would never die with double wots and blood soaked wand mwahahah!

on Jun 10, 2010

Err.. are you just referring to Oak's minions now starting @ proper hp values

Yes. Oak minions just got a helluva buff. I can get my minions up to 1.7k health with ease (and for very little gold, too.)

on Jun 10, 2010

Sooo... thanks for the patch, but it seems a bit smaller then the task list?

on Jun 10, 2010

I trired minion build queen yesterday but my game crashed in a fight with sedna sadly T.T

on Jun 10, 2010

OMG_Splitshadow
I wonder if WotS stacks.... Oak/Queen/Sedna team would never die with double wots and blood soaked wand mwahahah!
Shadow I actually want to test wots with queen are you in?

on Jun 10, 2010

Noticed a bug where when autoattacking a series of attacks will do no damage whatsoever. I can only guess at the cause. In theory, I guess it could be possible that every one of five hits in a row were "misses". But that's a very low statistical possibility. Further, it is repeatable, and I'm not sure what causes it to occur so I will try and get a replay.

on Jun 10, 2010

OMG_Epiphenomenon

Yes. Oak minions just got a helluva buff. I can get my minions up to 1.7k health with ease (and for very little gold, too.)

err.. curious as to what changed to make that possible?  Just did a test with lvl 20 oak, max spirits / morale and the only item I would consider "very little gold" that actually improved minion hp, Hauberk of life.  Was well short of 1.7k.. even included the crappy 2000g helmet, and it was < 1600 hp.  On top of that, didn't the patch only fix the fact that they didn't start with max hp, not change the actual minion health? :/

on Jun 10, 2010

Pfizzyhead
Noticed a bug where when autoattacking a series of attacks will do no damage whatsoever. I can only guess at the cause. In theory, I guess it could be possible that every one of five hits in a row were "misses". But that's a very low statistical possibility. Further, it is repeatable, and I'm not sure what causes it to occur so I will try and get a replay.

Ya I've experienced this before... I thiiink it's when you're just slightly out of range for attack.  It still keeps doing the animation, but you're no longer in range.  Could be wrong about the cause, but the bug is not new with 1.3.. it's been a problem for a lonnng time

on Jun 10, 2010


Ya I've experienced this before... I thiiink it's when you're just slightly out of range for attack.  It still keeps doing the animation, but you're no longer in range.  Could be wrong about the cause, but the bug is not new with 1.3.. it's been a problem for a lonnng time

 

I know the one you're talking about and it's not that. I think this has to do with target resetting with move command. If you are an incessant clicker (like I can be when I'm angry or in hot pursuit) then I think it resets your target and you cause no damage. I'd love for some verification.

on Jun 10, 2010

synnworld
I trired minion build queen yesterday but my game crashed in a fight with sedna sadly T.T

Yes, someone please do check QoT minion build.  I suppose that little has really changed. My experience with Shamblers is that they are quite fragile and often die even before you can eat 'em!

on Jun 10, 2010

IMO it's solid... try using Cosmo's Queen of Shields guide but put in 3 points of morale instead of entourage and get Siege Demolishers... the guide was written before people realized how good Demolishers were or the nerf to entourage so just adapt that and it seems like an awesome way to play now that shamblers have full life when summoned.

In some circumstances WotS will be much better than Cloak for Queen if you have a BotS TB in your lane for instance... imagine Teseer with endless life and endless mana... unstoppable!  Shield your squishy buddy and pump him up with 2000 hp every 35 seconds while he heals safely cause your Bramble Shield is absorbing the damage and not taking off the WotS buff.

This seems like a very good soft counter to spit, and ooze will make it very hard to use this new benefit even with vent style teamwork so I guess Beast finally sorta not really got a nerf... yay!

My internet still sucks so this is all in theory of course.

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