Rock, Paper, Shotgun has published the first part of an interview with Stardock CEO, Brad Wardell on the status and future of Impulse.
“RPS: So there’s quite a bit of new material to talk about with regards with Impulse. I see Stardock have been busy creating a stack of new features, and you’ve been showing off some of those at GDC…
Wardell: So “Impulse Reactor” is the name we’ve given to our internal development platform, which we’ve been working on for years and years. We’ve started making some of these features available to developers, first of all with GOO, [which was launched at GDC2009] and Paradox and THQ adopted it for their stuff. GOO is basically a way to implement some copy-protection onto a game without being obnoxious to the user. We’ve got the Gamer’s Bill Of Rights, so we wanted to adhere to that while at the same time offering something that was of use to publishers.”
Read the full interview at Rock, Paper, Shotgun.