Published on September 11, 2009 By Island Dog In PC Gaming

Impulse is proud to announce the addition of the Electronic Arts catalog to its growing library of games.  Today sees the release of The Sims 3, Command & Conquer Red Alert 3, Command & Conquer Red Alert 3 Uprising, and Spore.

In The Sims 3, every Sim is now a truly unique person, with a distinct personality. Will your Sims be evil, artistic, insane, and romantic kleptomaniacs? It’s entirely up to you. Influence the behaviors of your Sims with traits you’ve chosen and watch how their traits impact their relationships and the neighborhood around them. Combine over 60 personality traits to create millions of unique Sims and control their lives. The Sims 3 is available for $49.95 at: http://www.impulsedriven.com/sims3.

Command & Conquer Red Alert 3 continues the alternative history strategy series with yet another tweak to the timeline.  Facing certain defeat, with the Allies at their doorstep, a desperate Soviet leadership uses its own experimental time machine to save themselves.  Going back in time, they ensure that the Allies never gain their technological advantage, saving their future selves.  However, like all changes to the timeline, this has unforeseen consequences.  Fight as the Allies, Soviets or the all-new Empire of the Rising Sun in this action-packed real-time strategy game.  Command & Conquer Red Alert 3 is available for $29.95 at http://www.impulsedriven.com/redalert3.

In Command & Conquer Red Alert 3 Uprising, players learn what happened in the aftermath of Red Alert 3.  This stand-alone expansion pack adds four all-new campaigns, more star-studded live-action movies to tell the ongoing Red Alert story as well as an all-new Commander’s Challenge mode where players must withstand the brutal onslaught of the world’s toughest commanders.  Command & Conquer Red Alert 3 Uprising is available for $19.95 at http://www.impulsedriven.com/ra3uprising.

In Will Wright’s PC masterpiece, Spore, players take an amazing journey of creation as they guide their creature through five stages of evolution. Unleash your imagination as you make fantastical creatures, vehicles, buildings and spaceships. Players can show off creations and everything you make can be shared and used by other players. Explore your world and beyond with Spore, now available for $39.95 at: http://www.impulsedriven.com/spore.


Comments (Page 6)
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on Sep 13, 2009

A lot of DRM from EA games is installed on your system without your knowledge, and is not uninstalled from your system. Ever.

I'm certainly aware of that too... but, lemme give you a trick or two; find out what registry dispatching slots can call for in a series of self-executing fake files pulled off plenty of differently managed folders while ini & other zero zum "transitional" assets loop directly to rootkit codes.

Also... get a degree in low-level languages such as assembly, patchworking your ways into runtime memory addressing.

Don't forget to maintain a system wide boot-tagging detector device which would set an alarm as soon as your firewalls skip their pre-installed port calls fast enough to escape any sort of track records.

Minimally, you should arm yourselves with a fluent C++ set of mnemonics, particular coding functions & procedures, compiler tracing, debug listings.

Clear your temps, empty the bins, wipe out the swap files, re-allocate OS virtual space **in real time**, press re-start. While you're at it, unplug the modem.

Anyone can uninstall or detect anything illicit if that's what they want to do on *THEIR* PC.

on Sep 14, 2009

The last EA game I installed on my computer was the Spore Creature Creator (before Spore came out).  It completely f*ed up my computer.  I'm not going to boycot Stardock for putting EA on Impulse, but I definitely will not be buying an EA game again until they get rid of SecuROM.

DRM is acceptable as long as it doesn't affect me, but I won't put up with it if I have to reformat my hard drive just to get the internet to work again.

on Sep 14, 2009

JSW_Ballz
The last EA game I installed on my computer was the Spore Creature Creator (before Spore came out).  It completely f*ed up my computer.  I'm not going to boycot Stardock for putting EA on Impulse, but I definitely will not be buying an EA game again until they get rid of SecuROM.

DRM is acceptable as long as it doesn't affect me, but I won't put up with it if I have to reformat my hard drive just to get the internet to work again.

Yes, not all DRM is bad. DRM is acceptable if:

  1. It does not inconvenience the user
  2. It does not inhibit use of the product
  3. It does not interfere with other elements of the system
  4. It does not intrude upon the user's privacy

 

on Sep 14, 2009

Zyxpsilon

I'm certainly aware of that too... but, lemme give you a trick or two; find out what registry dispatching slots can call for in a series of self-executing fake files pulled off plenty of differently managed folders while ini & other zero zum "transitional" assets loop directly to rootkit codes.

Also... get a degree in low-level languages such as assembly, patchworking your ways into runtime memory addressing.

Don't forget to maintain a system wide boot-tagging detector device which would set an alarm as soon as your firewalls skip their pre-installed port calls fast enough to escape any sort of track records.

Minimally, you should arm yourselves with a fluent C++ set of mnemonics, particular coding functions & procedures, compiler tracing, debug listings.

Clear your temps, empty the bins, wipe out the swap files, re-allocate OS virtual space **in real time**, press re-start. While you're at it, unplug the modem.

Anyone can uninstall or detect anything illicit if that's what they want to do on *THEIR* PC.

Are you using the word "illicit" to describe secuROM?  If you are then you at least admit that it is undesireable.

Look, I don't know if this post was meant to be sarcastic or what but either way you are only proving my point.  Everything, other than the last paragraph perhaps, is ridiculous.  We want to play a game, not "get a degree in low-level languages such as assembly."  If what you've typed is what is necessary to avoid installing secuRom or uninstall it then guess what?  You haven't changed my mind.  I'm still not buying any software that comes with it.

on Sep 14, 2009

Melchiz



Quoting JSW_Ballz,
reply 77
The last EA game I installed on my computer was the Spore Creature Creator (before Spore came out).  It completely f*ed up my computer.  I'm not going to boycot Stardock for putting EA on Impulse, but I definitely will not be buying an EA game again until they get rid of SecuROM.

DRM is acceptable as long as it doesn't affect me, but I won't put up with it if I have to reformat my hard drive just to get the internet to work again.



Yes, not all DRM is bad. DRM is acceptable if:


It does not inconvenience the user
It does not inhibit use of the product
It does not interfere with other elements of the system
 

It does not invade user's privacy.

A game has nothing to do with what software I run on my system, let alone that it needs to collect that information. Let alone that it needs to upload that information to a game producer.

Get. The. F***. Out.

on Sep 14, 2009

twifightDG

It does not invade user's privacy.

A game has nothing to do with what software I run on my system, let alone that it needs to collect that information. Let alone that it needs to upload that information to a game producer.

Get. The. F***. Out.

Good point, I will add that.

on Sep 14, 2009

For you guys with the lists...you know the first one on the list..."It does not inconvenience the user" Well, you really don't need anything after that.  Or else we could go on ad nauseum.

on Sep 14, 2009

Well, then you get into the symantics of what exactly is considered an inconvienence, in which case companies will argue that a legit user never sees a problem thanks to the sophistication of their software and thus only pirates will complain - ignoring the fact that pirates have DRM free software. Legit Users will argue anything more complicated than typing in a CD Key needs to be re-thought as Pirates don't have to put up with any of it.

Personally, I don't mind one time online activations and I don't mind using CD Keys - however when I have to email the support address of the company who's game I've bought because I uninstalled the game to format my computer and then reinstalled the game only to be told to contact support as I've eclipsed my alloted number of installs who then request a scanned copy of the sales receipt and digital photos of the days news paper coupled with my CDs - and I'm not joking either - I draw the line.

on Sep 14, 2009

Ah, did not know we were creating a legal document, my bad. 

 

Also- Isn't RA3 EA?  I played that (A little anyway) and I don't remember any bad DRM, I could be wrong about it being EA though. 

on Sep 14, 2009

ZehDon
who then request a scanned copy of the sales receipt and digital photos of the days news paper coupled with my CDs - and I'm not joking either - I draw the line.

Really?  Come on....

on Sep 14, 2009

ZehDon
Well, then you get into the symantics of what exactly is considered an inconvienence, in which case companies will argue that a legit user never sees a problem thanks to the sophistication of their software

Exactly the reason why I made a seperate point about it. DRM can screw up your entire system, but it can also sneak in there unnoticed, which is the whole intent of game producers, and do whatever it wants, including my example. Hell, I got my first BSOD in Windows 7 because some DRM shyte (TAGES or something) was not designed to run on my system, so instead of doing nothing it crashes your whole system. Google it, this is by their design. Whenever the DRM is not entirely sure your system is doing exactly what they want it crashes your whole system!

on Sep 14, 2009

Really?  Come on....

Valve requested that slide show after my Steam Account screwed up after I bought Half-Life 2. Downloaded, decrypted and was told my Game ID or some such was invalid. I contacted support and despite having the Account Name, Password and details all provided to them as proof of ID, they requested photos of the CDs (not in box) and the current days News Paper - I'm Australian, their American, so go figure - and a copy of the sales receipt be emailed to them before they'd re-activate Half-Life 2 on my Steam Account. Why? Because I'm a pirate until I can prove otherwise. This was 2 days after Half-Life 2 launched, I might add, so Steam was still in it's infancy.

've also had to have my Install Limit reset for SPORE despite having installed it only once, due to their moronic patch which removed the names of everything in the entire galaxy unless you had you're PC's language set to "US [English]" and once it had happened, couldn't be reversed. That was an exercise in frustration as I had to convince Tech Support that my game had been screwed up by the patch, and uninstalling and reinstalling the game had caused an error. They seriously thought I was trying to get them to allow me to install the game because I was a Pirate - if I was a pirate I wouldn't have install limits.

on Sep 14, 2009

if I was a pirate I wouldn't have install limits.

Indeed and compagnies like EA are totlay failling to to get the point. I can tell yout hat for having pirate SPORE ym self as retaliation to EAs draconistic regime I had no problems what so ever to make the game work. None of the problems reported for spore were present for me in the pirated version. It worked like a CHARM.

on Sep 14, 2009

# It does not intrude upon the user's privacy

The most important aspect of the issue, AFAIC.

on Sep 14, 2009

Why? Because I'm a pirate until I can prove otherwise.

Kaboooom, yo'got'it.

Some DRM verification "processes" prove to you & them that YOU aren't a Pirate.

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