Published on September 11, 2009 By Island Dog In PC Gaming

Impulse is proud to announce the addition of the Electronic Arts catalog to its growing library of games.  Today sees the release of The Sims 3, Command & Conquer Red Alert 3, Command & Conquer Red Alert 3 Uprising, and Spore.

In The Sims 3, every Sim is now a truly unique person, with a distinct personality. Will your Sims be evil, artistic, insane, and romantic kleptomaniacs? It’s entirely up to you. Influence the behaviors of your Sims with traits you’ve chosen and watch how their traits impact their relationships and the neighborhood around them. Combine over 60 personality traits to create millions of unique Sims and control their lives. The Sims 3 is available for $49.95 at: http://www.impulsedriven.com/sims3.

Command & Conquer Red Alert 3 continues the alternative history strategy series with yet another tweak to the timeline.  Facing certain defeat, with the Allies at their doorstep, a desperate Soviet leadership uses its own experimental time machine to save themselves.  Going back in time, they ensure that the Allies never gain their technological advantage, saving their future selves.  However, like all changes to the timeline, this has unforeseen consequences.  Fight as the Allies, Soviets or the all-new Empire of the Rising Sun in this action-packed real-time strategy game.  Command & Conquer Red Alert 3 is available for $29.95 at http://www.impulsedriven.com/redalert3.

In Command & Conquer Red Alert 3 Uprising, players learn what happened in the aftermath of Red Alert 3.  This stand-alone expansion pack adds four all-new campaigns, more star-studded live-action movies to tell the ongoing Red Alert story as well as an all-new Commander’s Challenge mode where players must withstand the brutal onslaught of the world’s toughest commanders.  Command & Conquer Red Alert 3 Uprising is available for $19.95 at http://www.impulsedriven.com/ra3uprising.

In Will Wright’s PC masterpiece, Spore, players take an amazing journey of creation as they guide their creature through five stages of evolution. Unleash your imagination as you make fantastical creatures, vehicles, buildings and spaceships. Players can show off creations and everything you make can be shared and used by other players. Explore your world and beyond with Spore, now available for $39.95 at: http://www.impulsedriven.com/spore.


Comments (Page 4)
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on Sep 12, 2009


Here's some helpful hints on how YOU can fix that!

 
Make it so there's only one company responsible for distribution for every country in Europe.

Make it so there's only one ratings group for every country in Europe.

Set Stardock up with an office and staff in Europe.

 
Since I don't see any of those three happening, nothing to see here.

Sure, look at Valve

on Sep 12, 2009

lokideath

Sure, look at Valve

Yeah, I hear Europeans bitch about Valve all the time.  I try not to listen.

Sadly, I don't know how to not listen.

on Sep 12, 2009

Zoomba
At no point did we ever say we wouldn't sell products on Impulse if they used a given DRM solution.  Please do not confuse our own development and publishing principles with what we do as a digital store.  They're two very different things.

The Gamers Bill of Rights (what you're likely referring to) or our numerous statements regarding the efficacy of DRM solutions have only ever been in reference to the products we develop or publish ourselves.  It is our personal stance on the subject for products we have control over.  We do not dictate to other publishers and developers how they must behave. 

Impulse goes beyond just Stardock products. 

Basicly it means the junk DRM methods EA use are still present on the games downlaoded form impulse. Enought said for me ot not want to buy anyhting.

on Sep 12, 2009

I too will be avoiding any product containing SecuROM. It's a shame too, I really wanted to play Red Alert 3 after I participated in the beta. A shame EA doesn't wants to treat the paying customers as potential pirates.

Lets get one thing clear. DRM does ABSOLUTELY NOTHING to stop all but the most casual of piracy. Any pirate who wants to copy the game and distribute it is going to do so, and they'll also end up with a nice clean version not containing any DRM. The paying customers on the other hand have to put up with the restrictions and inconveniences of DRM.

So lets look at the end result of DRM.. Pirates, no affected.. end up with a better product. Paying customers, inconvenienced and treated with distrust.

on Sep 12, 2009

Ignore the word "doesn't" in the first sentence. A shame the edit button doesnt work. Get an access denied error in the script below.

http://islanddog.impulsedriven.net/js/tinymce/tiny_mce.js

on Sep 12, 2009

Any pirate who wants to copy the game and distribute it is going to do so, and they'll also end up with a nice clean version not containing any DRM. The paying customers on the other hand have to put up with the restrictions and inconveniences of DRM.

Ya know, i'm really tired of hearing that kind of false logic... if you don't pay for a game your are a thief, but if you're paying as a customer they (as in distributor, publisher and/or developper, etc) have every rights by Law to protect, secure, manage, track, register, validate the copy of a product someone actually gave money for.

DRM isn't an inconvenience, it's the PROOF that i was honest enough to invest in someone else's business rather than stealing from them.

You may all question whatever methods (SecuRom, Rooters, DataMining, etc) are used to prevent Pirates from stealing anything it doesn't negate the fact that games will simply STOP being made if there's nobody left around & paid to work at these.

Get some moral values in your silly idiotic heads; Piracy is anti-social behavior while criminals endup in jails for good reasons. You want the good life, earn it.

 

on Sep 12, 2009

A broken computer and install limits aren't inconveniences, it's the PROOF that i was honest enough to invest in someone else's business rather than stealing from them.

 

Fixed, atleast in the case of securom. I really don't care about DRM so long as it doesn't phone home, break computers, or involve install limits. Having the CD in the drive, putting in serial numbers on install, and even having to run a digital platform to play the game is fine by me (ie steam).

 

And this is more of an ethics argument. Yes, companies do have the right to protect their software from pirates. Some developers/publishers take it a step further and put malware on their software, punishing ligitmate consumers.

 

I'm not on the side of the pirate, I've never pirated anything... but that doesn't mean I agree with EA.

on Sep 12, 2009

SecuRom hasn't caused my computer any faults, and i have Bioshock, Mass Effect, and plenty of others that have the "malicious" SecuRom. Sometimes they do refuse to acknowledge that the disk IS in the drive, but that i have always managed to solve without "third party" solutions.

 

Install limits aren't really a problem anymore either, since a tool for de-authorizing computers is (finally) available. And pirating a game is yet another good excuse for a publisher to stop supporting the PC platform, to prevent PC gaming from dying, don't kill it

on Sep 12, 2009

Zyxpsilon

You may all question whatever methods (SecuRom, Rooters, DataMining, etc) are used to prevent Pirates from stealing anything it doesn't negate the fact that games will simply STOP being made if there's nobody left around & paid to work at these.

Actually, that would be a very good argument (and one that would convince me of the necessity) if, and only if, it actually stopped pirates. It doesn't. The "we need this to protect ourselves" argument only works if "this" actually "protects".

Even the best/harshest DRM does little more than provide some brief entertainment for the more tech savvy pirates around, and it only takes one successful cracking to flood the net with pirated copies. This process tends to take anywhere from a few hours to at most a few days. The actual paying customers, however, will be lumbered with whatever new inconvenience the DRM folks invented for as long as they have the game installed/in use. (sometines longer, in case of rootkit)

Once more for emphasis:

DRM does not stop pirates.

on Sep 12, 2009

Zyxpsilon

DRM isn't an inconvenience, it's the PROOF that i was honest enough to invest in someone else's business rather than stealing from them.
 

I legally bought Mass Effect, installed in on my PC and laptop. I had an install error on my laptop, but it was solved. My PC crashed, and I was on hold for two hours with EA customer support because I had only owned the game for two weeks and had already activated it three times. The pirated version I downloaded after EA gave me grief for giving me one more activation works flawlessly, while my legit copy sits on my shelf, never to be touched again. It's not the normal response, but install limits can burn in hell for all I'm concerned. I'll never buy a game with them again.

 

Zyxpsilon

You may all question whatever methods (SecuRom, Rooters, DataMining, etc) are used to prevent Pirates from stealing anything it doesn't negate the fact that games will simply STOP being made if there's nobody left around & paid to work at these.
 

Games are easily pirated for the consoles as well. It's just that the average joe isn't as confident about it. There are people who sell "xbox 360 game backups" that they install directly to your HD. Guess what those are? Games have been pirated since there have been games. It's still a multi-million dollar business with huge profits for responsible companies. And if the PC market ever dies (it's been on it's "death bed" since around 1985 I believe), then pirating for the consoles will just become more mainstream. Welcome to the Human Race. Go worry about Global Pollution or Starving Children if you want a real problem. Improving the pocket linings of a game company by 10% by irradicating piracy isn't possible until you give up absolute control and privacy of your PC to the watchdogs.

 

 

 

Companies have a right to protect their products, but not to the point of punishing the consumer. DRM doesn't, has never, and will never stop pirates, so don't confuse DRM with something that is anything but a waste of money. DRM does stop a large majority of second hand sales though, which is still a huge money loss for the console market. Unfortunately, DRM hasn't become as invasive for the console market yet, so second hand sales can't be killed as easily.

 

EA uses the asinine form of DRM that no one should accept. Waiting for a "horror" story to happen to you before you stop buying a product doesn't make sense to me. If I constantly hear buyer remorse stories and there is a large following of people who don't like a companies products, I tend to shy away from those products. I think people who take out short term leases to play their games are larger "silly idiot heads" than those who pirate them.

 

 

on Sep 12, 2009

Off topic: Is there any way to convince EA and similars to offer games to places like, let's say, Europe?

on Sep 12, 2009

The only problem I see with this post is "In Will Wright’s PC masterpiece, Spore."

 

Other then that, congrats on getting EA, no matter how much I hate them.  Should bring in some money.

on Sep 12, 2009

Zyxpsilon

Get some moral values in your silly idiotic heads; Piracy is anti-social behavior while criminals endup in jails for good reasons. You want the good life, earn it.

Your logic lacks perspective.

https://forums.stardock.com/363514

"By restricting their games to just a handful of regions, publishers concede to pirates a much desired distribution service for those outcasts that pirate not because they don't have money, but because of the urge of wanting to play great games."

Given your location Zyxpsilon, it is far easier to be against piracy while in Canada. Granted, it's stupid to pirate a game while wildly available in a given region, though some people maybe be driven to it by moronic DRM. Lack of legal availability is an important issue which gives way to some pragmatic decisions. In such cases, region locking only contributes to widespread piracy. If publishers do that to themselves, for whatever reasons they might have, how valid is it to put every "pirate" in that same anti-social bag that you're claiming?

on Sep 12, 2009

...In such cases, region locking only contributes to widespread piracy. If publishers do that to themselves, for whatever reasons they might have, how valid is it to put every "pirate" in that same anti-social bag that you're claiming?

I'd be locked in a regional "controversy" -- i still wouldn't try getting a FREE game through Piracy for a very simple reason;

Whovever coded & compiled that **now FREE game to me** didn't receive any of MY money for it.

Now - variable EURO currency, manufactured in the US, made available in India through bandwidths, heck even boxed up and shipped to Antarctica weather station X.... i really don't care; you play, you pay.

It's commerce, it's honest. Otherwise, it isn't.

Sure, publishers such as EA take some drastic measures to annoy... i don't care either. Go ahead and dump whatever you want on my PC, it still is a proof i paid for a product installed legitimately. There's no justification for theft and while pirates brake the international model of economics, there can be only one possible but rational consequence; *SOME* businesses would shut down and stop making games. Now that's punishment enough to the honest populations & true customers wherever they are.

 

on Sep 12, 2009

And for the honest populations & true customers wherever they are, region unlocking (with/without discriminate pricing) would be a way to combat piracy. This current distribution model fails to perceive a medium that can get their products to the most remote locations, while allowing pirates to benefit from their inaction.

The fact that I have an internet connection, despite my location, denotes potential and the perfect selling mechanism for their digital merchandising. Alas, I have the will and the means but they lack the competence.

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