Chris Remo from Gamasutra has published an interview with Stardock’s Brad Wardell regarding the upcoming Impulse – Phase IV, and one of its new features, Ready to Play .
“It's part social networking, and part matchmaking -- but since it doesn't actually set up the game itself, it just brings the gamers themselves together, it uses whatever multiplayer system the developers included in the game, be it matchmaking or server browsing.
"When you play online with random strangers, how many people are jerks? I don't know how else to put it. Random people are often jerks," Stardock CEO Brad Wardell told Gamasutra regarding the reasoning behind Ready to Play's conception. "I wanted to come up with something that solved that problem."
Read the full interview at Gamasutra.com .