Chris Remo from Gamasutra has published an interview with Stardock’s Brad Wardell regarding the upcoming Impulse – Phase IV, and one of its new features, Ready to Play .

“It's part social networking, and part matchmaking -- but since it doesn't actually set up the game itself, it just brings the gamers themselves together, it uses whatever multiplayer system the developers included in the game, be it matchmaking or server browsing.

"When you play online with random strangers, how many people are jerks? I don't know how else to put it. Random people are often jerks," Stardock CEO Brad Wardell told Gamasutra regarding the reasoning behind Ready to Play's conception. "I wanted to come up with something that solved that problem."

Read the full interview at Gamasutra.com .

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Comments
on Aug 26, 2009

Ready to Play has a lot of potential with old games. If players broadcast that they own something like Titan Quest, and are looking for other fun-seeking players, there will suddenly be a group of interested gamers connected to one another via Ready to Play.

It is like a Twitter feed or a Facebook status for gamers, with matchmaking ability. Excellent!

on Aug 26, 2009

Lol it's like those internet dating sites, but for gaming!

And about the new store, it looks easier to navigate but I don't like the way it looks as much as the old one. I can't really explain why...

on Aug 26, 2009

sounds like a pretty interesting concept. definately curious how it works out in practice. a few casual, fun games without the pressure of all-out winning and competition are a nice change from sp.

on Aug 26, 2009

Identifying proper or reasonably good competition On-Line has always been kinda of a wild guess; now if tracking of potential opponents makes gaming a match of wits rather than a quest for chatter noises -- so much for the fun or tabulated results in a network of 'champions' looped to find a challenging target that shares common interests.

For some, socialization is gameplay with personality.

Ideas that break the anonymity barriers can only bring them together.

on Aug 26, 2009

Zyxpsilon
Identifying proper or reasonably good competition On-Line has always been kinda of a wild guess; now if tracking of potential opponents makes gaming a match of wits rather than a quest for chatter noises -- so much for the fun or tabulated results in a network of 'champions' looped to find a challenging target that shares common interests.

For some, socialization is gameplay with personality.

Ideas that break the anonymity barriers can only bring them together.

I'm still waiting on Babelfish/Google Translate to add a Zyxpsilon to English option.

I think I understand your points, and if so, I agree.

on Aug 26, 2009

That sounds really cool.  I know I come across as aggressive in discussions but I'm more the laid back kinda guy with no skills

Even though I have a generally decent connection now, it's not really good enough for multiplayer :/

Oh well, soon enough.

on Aug 27, 2009

What is this "Galactic Empires II" the article mentions?  I've never heard of such a game....