AMD demonstrated the first DirectX 11 Graphics Processor at a press conference today. Highlights from the event included:

  • Get ready for a revolution : Games and other applications are about to get a lot better as a result of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD’s DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that’s completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.

  • Bringing consumers DirectX 11 sooner : The preview of the world’s first DirectX 11 graphics processor at Computex 2009 validates AMD’s commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.

  • Fueling developer demand : It’s not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD’s readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD’s DirectX 11 hardware, delivering superior performance and compatibility.


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