Check out this video of Elemental: War of Magic, which was shown at the 2009 GDC.
Wow...just wow...
it is looking amazing guys! I can't wait to get my hands on it and please keep some of those item names
a few suggestions/questions
-(00:24) In the zoom in, I couldn't help notice the map grid lines seem a bit too visible for this level of zoom, though this isn't a a major issue it takes away the seamless flow a little
-(00:41) with the equipment system what is covered by each box around the character? ATM I am guessing the following:
XXXXXXX Head XXXXXXX - ? - XXXXXXX XXXXXXX Chest XXXXXXX - ? - XXXXXXX Left Hand Items Right Hand - But any clarification would be awesome!
-(00:53) While this is most likely just a placeholder graphic WIP and as such nothing too important again, that selection ring should really scale slightly to zoom level or it gets slightly dominant of the terrain, while it's nice to know what you have selected a clearer view on terrain would be great.
-(01:02) as you swap between the normal game map and the cloth map a slightly more subtle change may be nice rather than the flash, can be quite disconcerting to lose your focus on whatever you were viewing while your thinking, possibly a fade across?
anyway thanks for the show guys! hope to see more things like this in the future, as well as the journals!
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Dingbat
From a technical perspective, it looks like the game engine--at least to appearances--is an advanced version of the GalCiv2 engine. Zooming, tiles, etc. look familiar. Far from being a bad point, I think it's a good one: I like GalCiv2's interface a lot, and it goes to show the strength of developing solutions for generic requirements, rather than developing towards a very specific requirement.
Now if only more enterprise software will take this approach.
"You said you wanted 3 levels of approval, so three is hard-coded in."
"Couldn't you have just developed a solution for n-tiers of approval?"