In the latest edition of the Demigod blog on IGN, Brian Bander, an Engineer with Gas Powered Games, gives us a look at the more “technical” side of Demigod.
“We replaced the Supreme Commander engine’s procedural animation system with a script driven solution using RAD game tools’ Granny as the animation sampler. That sounds technical, but it basically means that we use a high-performance system to put the control of how the characters move into the hands of the artists (who know how to make them look awesome) instead of the hands of programmers like me (which is good, since I can barely read my own handwriting, let alone draw a convincing stick figure.) “
Check out the full Demigod blog at IGN.com.