The GameSpot crew caught up with the GPG crew in London recently, and got an updated look at Demigod.
“The single-player game sounds like an interesting proposition. The developers explained that they took a fighting-game model and applied it to the strategy genre. This means that each game will take place over five rounds, and the god with the most points is declared the winner. It also means that the five-hour campaign is designed to be completed many times over with different characters. The level design for the arena also indicates the fighting-game influence, and it means that the battles are fast and frantic. We were particularly impressed with the level design: The prison was a huge crystal structure that encased a huge monster, and his eyes follow the camera as you pan around the action. We also got to see two demigods: the Torchbearer, who switches between fire and ice modes, and Sedna, who can disable other players' spellcasting abilities.”
Read the full article at GameSpot.