Published on November 7, 2008 By Island Dog In Demigod Journals

Big Download has an interview they did with Gas Powered Games which discusses various aspects of the upcoming PC game, Demigod.

First, how did the idea for Demigod come about?

The idea for Demigod started with Chris Taylor and John Comes setting out to investigate creating a real-time strategy game in the
Dungeon Siege world. From that starting point, John and Chris explored many options, but ultimately settled on a game that was less RTS and more action. The early design goals borrowed heavily from first person shooters and role playing games- compelling characters you feel attached to, gripping combat that has you fighting as early as possible and keeping shorter games than traditional strategy titles.”

Link: Full interview at Big Download


Comments
on Nov 08, 2008

Is everything still looking good for a February 2009 release date?

Definitely.

My favorite part