Published on September 12, 2008 By Island Dog In Gaming

Spore is a game that has been hyped up for what seems like several years now.  However, with it’s release last week most of the press and fan coverage of the game has been limited to one thing……it’s DRM.  One of the top stories this week was an organized “protest” at Amazon.com where over 2000 reviews were placed giving Spore a 1-star rating because of it’s included DRM measures.  Forbes Magazine has an article about the piracy of Spore.

“EA had hoped to limit users to installing the game only three times through its use of digital rights management software, or DRM. But not only have those constraints failed, says Garland, they may have inadvertently spurred the pirates on.”

I have seen this over and over when it comes to PC games like this, and sometimes it seems the more restrictive the DRM is, the more the people they hope would be customers are just pirating the game. 

"PC games are massively pirated because you can pirate them," says Brad Wardell, chief executive of Plymouth, Mich.-based gaming company Stardock. Wardell argues that the driver for piracy is user-friendliness--not price. Instead of digital locks, Stardock requires users to use unique serial numbers which it monitors, in conjunction with IP addresses.

"Our focus is on getting people who would buy our software to buy it," Wardell says, rather than trying to strong-arm people unlikely to pay for the products into become paying customers.”

When I read this article the first thing that came to my mind was the “Gamers Bill of Rights” recently announced by Stardock.  This could possibly be a good time for others to take another serious look at it, and see how the success of games like Sins of a Solar Empire were achieved without the need for restrictive DRM measures.

Read the full article at Forbes.com.


Comments (Page 2)
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on Sep 14, 2008

taltamir
But you were right on the money that piracy was unaffected in the least considering a cracked version was available BEFORE it was for sale in stores.


if i can point you to my other post

"it was released in Europe before the US"

Not all pirates work with US copies of games. And due to when the main games shop in the UK sends out its online pre orders it would have arived a few days early (unless the post is slow) So technically it had been sold by a "high street" shop

on Sep 14, 2008

I cant read anyting on the spore UK fourm without seeing something to do with DRM or how EA (half the people have it in their sig) somehow sucks.

They've certainly done quite a bit to lose my respect. One of my biggest issues with EA is how they take over and pretty much destroy other gaming companies. Westwood was completey destroyed. C&C: Generals was a completely different game that didn't didn't resemble any other "Command and Conquer" title. SimCity was torn away from Maxis and given to Tilted Mill, and the resulting game was a flop. How has this helped anybody? Yeah, EA sucks.

DRM just plain does not work. It is cracked quickly. The pirates aren't even being slowed down, much less stopped. Legitimate users, on the other hand, have to deal with bugs that the DRM may have and silly activation rules that mean their game may stop working if they reinstall it too many times or if their internet connection goes down. In addition, EA is constantly rewriting their rules and making them harsher. DRM punishes legitimate users more than it hurts pirates. Yeah, DRM sucks.

or "the DRM is causeing this random crash in the game"

It could. Some game developers have experimented with intentionally causing the game to crash or cease  to be functional somehow if it suspects it is a pirated copy. In addition, many forms of DRM are known to install themselves at low levels of the OS, and bugs at such a low level could cause instability.

I am on the verge of ingoreing and classing them as people who want to just complain for no reason and not that they actually belive what they say.

I just listed a bunch of reasons, and if there is a mistake in anything I've said, feel free to point it out.

Wrong, they got EXACTLY what they wanted, to destroy the resale market of their games.

They don't need to implement draconian DRM to accomplish that. They could've accomplished that with a simple registration system.

on Sep 14, 2008

If you're reading obssesively about this, there's a new column in the Wash Post today. The author seems to have a middlin' opinion of the game himself, sees the DRM kerfuffle as an EA error, has some friends who still think the Sims is better, but like me, he is very interested in how this "massively single-player online" thing might work out in the long haul.

Last chunk in the article: "Already, I'm a little tickled to see that people are using the game to poke fun at itself. Some joker, for example, has created a species named EA's DRM Policy. While I can't tell for sure what it's supposed to be, it looks kind of like a creature with its head parked up in its hindparts."

on Sep 14, 2008

[q]They don't need to implement draconian DRM to accomplish that. They could've accomplished that with a simple registration system.[/q]

True, but they hate their customers...

on Sep 14, 2008

A quote from the article GW Swichord linked to:

The publisher defends its antipiracy scheme as "just like online music services that limit the number of machines you can play a song on."

Great comparison EA - let's see, what happened to DRM on music? Oh yeah, that's right. It totally flopped. Sony had their rootkit fiasco, Steve Jobs wrote a letter denouncing DRM, EMI went DRM free on iTunes, and later all of the major publishers released DRM free music on Amazon and other music services. Great analogy, EA, great analogy!

on Sep 14, 2008

CobraA1


or "the DRM is causeing this random crash in the game"
It could. Some game developers have experimented with intentionally causing the game to crash or cease  to be functional somehow if it suspects it is a pirated copy. In addition, many forms of DRM are known to install themselves at low levels of the OS, and bugs at such a low level could cause instability.

Oh I am not completely saying it is not the problem but if a game crashes do you go straight into a topic about DRM on the games official forums and start screaming about it crashing your game or do you go to the tech support section and then happend to find that the first topic there is about these random crashes which seem to be graphics related.

on Sep 15, 2008

Neither. Firstly if a game crashes you have no way of knowing why it crashed. usually.

And there is a good chance that a game that crashes OFTEN has multiple causes for the crashes. Some are graphic, some are DRM, etc... it is annoying that there are any DRM related crashing though.

We are talking specific instances though. There are DRMs that are known to cause specific problem. There was the broken rootkit fiasco, there was the 1 minute load time (cut down to under 5 seconds by the crack) in some FPS game, there were specific known crash scenarios.

The complaint here is that EA is using a known culprit. Securom.

on Sep 16, 2008

i tell you that I love Sins but the big news with mates and around the neighbourhood was that it had NO copy protection so to speak. That is awesome cause games like Bioshock only allowed 5 installs per copy which was useless( making me not want to buy the game) whereas in Sins i had no worries. Sure having no protection is a risk but still none gains respect something i have most towards Stardock especially with the Bill of Rights.

on Sep 16, 2008

I love spore it is a great game. I want to buy it but my biggest thing is, I DO NOT want to support there DRM ideas. I love the way Stardock does it, ive actually lost hard copies of there games. But since i had the serial number linked to my name in my email, i was able to download the game back on to my computer and play it. No needing cd's, no third party DRM crap, its kind of hard now to support the companies that try so hard to protect there games from the legitamit buyers.

The funny part is that game makers, publishers, gamers, etc.... knows that there is a pirating problem for computer games and there has not been a single piece of software to stop it. Why do they think that doing all of these DRM rules will help the problem, when it is so easy just to go and download their game with out their DRM's on them. My thought is that if you get rid of the DRM's and lower the prices a bit ( you wont need to pay for the DRM software), you WILL see a dramatic reduction in pirating.

on Sep 17, 2008

I love spore it is a great game. I want to buy it but my biggest thing is, I DO NOT want to support there DRM ideas.

So, you have a pirated copy?

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