ShackNews has a two-part interview with Stardock CEO, Brad Wardell.  The first part talks about the plan to “revitalize” PC gaming. It also covers Stardock's stance on copy-protection.

A quick excerpt:

"Shack: A lot of people think the solution is making games that are so connected with the online experience that everything is validated online, patched online, controlled through the internet. But what you're talking about is an offline, almost traditional solution.

Brad Wardell: Well I think [we need] a combination. You have to be able to protect your intellectual property. And I'm a big believer in activation. Our games, not all of our games, but Galactic Civilizations uses activation for downloads. Basically, our system has always traditionally been that you purchase a game, it has no copy protection, but if you want to update it you have to get it from us with your serial number, and we validate who it is."

It's a great interview, and be sure to check it out.


Comments
on Sep 10, 2008

Great interview, Brad.

 

makes me feel even better about opening my wallet for you guys.

on Sep 10, 2008

Great interview. Looking forward to part 2.

I think its great what Brad is doing. You guys have got my wallet behind you all the way.

on Sep 10, 2008

Great interview. Looking forward to part 2.

Me too, especially with the last sentence :

Come back tomorrow for part two of the interview, in which Wardell and I discuss Stardock and Gas Powered Games' upcoming title Demigod, as well as his company's mysterious 4X fantasy title.

on Sep 12, 2008

indeed both part 1 and 2 were VERY good reads.