With the boxed version of Sins being released in the UK recently,
gameSlave takes a detailed look at Sins of a Solar Empire.
Using their very own Iron Forge engine, the rookie developer has
managed to re-define 'space strategy' by using a delicate combination
of control, innovation and sheer scale. Trying to make the physics of a game feel as real and as plausible as possible, whilst still
making it fun to play, is a delicate balancing act - yet Ironclad does
it oh so well. Go check out the
review!