Island Dog's Articles In Ashes Dev Journals
August 31, 2017 by Island Dog
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5! 
August 31, 2017 by Island Dog
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5! 
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
July 4, 2016 by Island Dog
Greetings! Happy 4th of July! Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report. ## SEASON 1 ## With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can. ## NEXT UPDATE ## We plan to release version 1.24 of Ashes on July 14th. T...
July 4, 2016 by Island Dog
Greetings! Happy 4th of July! Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report. ## SEASON 1 ## With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can. ## NEXT UPDATE ## We plan to release version 1.24 of Ashes on July 14th. T...
June 13, 2016 by Island Dog
Greetings! I know I said I'd only do one of these a month but this month there is just too much going on! ## REINFORCEMENTS ## For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community.  As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing. Howev...
June 13, 2016 by Island Dog
Greetings! I know I said I'd only do one of these a month but this month there is just too much going on! ## REINFORCEMENTS ## For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community.  As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing. Howev...
May 24, 2016 by Island Dog
Originally posted by Brad on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/364042262885766841/   Greetings!  Lots to talk about. ## Ashes v1.12 ## This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes. The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a...
May 24, 2016 by Island Dog
Originally posted by Brad on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/364042262885766841/   Greetings!  Lots to talk about. ## Ashes v1.12 ## This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes. The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a...
May 12, 2016 by Island Dog
Brad posted his latest dev status post over on Steam, so I'm copying the post here. ************ HI all! ## v1.11 change log ## https://forums.ashesofthesingularity.com/477374 This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy. ## Staffing Changes ## We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy...
May 12, 2016 by Island Dog
Brad posted his latest dev status post over on Steam, so I'm copying the post here. ************ HI all! ## v1.11 change log ## https://forums.ashesofthesingularity.com/477374 This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy. ## Staffing Changes ## We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy...
September 13, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament. 
September 13, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament. 
September 5, 2017 by Island Dog
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...