Today is Pi Day, and if we need another reason to eat actual pie well then this is as good as any. To celebrate, we had a “pie-off”.
Congrats to the winners and all the others who got to taste these wonderful creations.
1st: Frozen Key Lime Mousse pie (Kristy)
2nd: Candy-bar (Amy)
3rd: (Not)Beef & broccoli pie (Aaron)
This is a great article from PCGamesN which talks with Stardock's CEO Brad Wardell about a variety of topics.
"While at college, Wardell wrote the original Galactic Civilizations - a grand space strategy game that established Stardock’s reputation in that genre. But publishers Strategy First filed for bankruptcy and he never received his royalties, instead building the company off the back of a popular OS/2 utilities package, Essentials.
That series of events helped establish a p...
Yesterday, Stardock had it’s annual Ugly Christmas Sweater contest. These are the….umm…..winners?
Angie (KarmaGirl), Emily, Brad (Frogboy), and Brad (The_Gear). We also can’t forget Arrow the office dog.
Lets give them a big round of…..applause.
On behalf of the Stardock family I'd like to wish everyone a Merry Christmas and Happy Holidays!
Gamasutra talks to Brad Wardell about the Stardock Staffing Company, and the idea behind it. It’s a fantastic read on how Stardock is trying to change the practices of game project staffing, and making it better for everyone.
"Dubbed the Stardock Staffing Company (SSC), the new unit, comprising a small network of studios that Stardock has invested in, is essentially a professional employer organization, or PEO, for game developers."
Read the full article at Gamasutr...
Stardock’s Derek Paxton talks with the folks over at PocketGamer.biz about the making of Dead Man’s Draw and the motivation behind moving into the mobile game market.
“You need only talk to Derek Paxton, vice president of Stardock Entertainment, for the briefest amount of time to realise just what a deep love and understanding of strategy games he has.
Indeed, it's this keen appreciation for the genre that has helped put the US developer on the map.
On behalf of the Stardock crew I'd like to wish our community members and customers a Happy Thanksgiving. We are thankful to have a bunch of great people here and have fun talking and interacting with you each day.
While we are off for a few days to be with our families, we'll be right back at it next week.
Have a great holiday!
Stardock Autumn Sale!Starting today through Tuesday, December 3rd, we have a big Autumn Sale going on for Stardock games and DLC. This sale is going on in our store and on Steam.View the Stardock Autumn Sale list here.Here are some sale highlights:Fallen Enchantress: Legendary Heroes - $39.99 $19.99Sins of a Solar Empire: Rebellion - $39.99 $19.99Stardock Entertainment Pack 2014 - $89.99 $44.99Galactic Civilizations Ultimate Pack - $24.99 $12.49Sins: Rebellion Stellar Phenomena...
HoldtheLine.com talks to Derek Paxton about Stardock and the games industry. It’s a great interview which covers a good range of what’s going on in the game industry, and the writer has a fantastic summary at the end.
“Gilleous (Edward): Thank you for answering a few of our questions. First off, congratulations on your 20th Anniversary, Stardock has come a long way. What do you believe were some of the most valuable lessons the company has learnt about the gaming industry?
Stardock's Brad Wardell talks to Polygon about the next-gen in a new piece up on Polygon today.
“On the eve of the launch of the PlayStation 4, and a week out from the launch of the Xbox One, Polygon spoke with developers and publishers who are skeptical about how the new consoles will perform. There was a common thread in their thoughts: that next-gen might not actually be about the consoles.”
I recently celebrated my 7th year anniversary working for Stardock and began thinking about
what games and announcements have been released in that time!
This year, Stardock celebrated its 20th year and part of that celebration was the announcement
of Galactic Civilizations III! In our community, we have lots of long-time users and we also
have a steady flow of new users, especially since we released our first mobile game.Check out some of the games and announcements over the past 20 y...
Yesterday, Stardock VP Derek Paxton presented Stardock's game development philosophies and business practices to a group of Wolverines. Derek and developers Alan Batsford and Sarah Trombley and artist Leo Li gave members of Wolverine Soft, the University of Michigan's game development organization, a taste of what it's like to work in the game industry.