More Players, More Worlds, More Units, More Everything...
in the new Ashes of the Singularity: Escalation
Standalone Expansion

Stardock has revealed the first expansion pack for its massive-scale RTS, Ashes of the Singularity. Escalation lets you take your war to the next strategic level on huge maps, destroy your enemy with devastating orbital abilities, bolster your armies with unique new units, and much more!

 

Ashes of the Singularity: Escalation introduces some new and exciting content:

New Story-Driven Campaign
See Haalee's point of view and learn about the origin of the Substrate in the campaign "Memories." Experience the next chapter in the "Escalation" campaign as the PHC faces external and internal threats.

New Units
Add to the gameplay dynamic with new units for both the PHC and the Substrate! Destroy waves of enemies with the heavily armored Hera unit for the PHC or bolster the strength of your army and recharge their defenses with the Caregiver unit for the Substrate, and more.

New Worlds
Travel to new Crystal and Lava worlds for new and exciting scenery for truly epic battles. Wage war across landscapes of massive crystal formations or storm your enemy's base across spans of volcanic pits and burning terrain.

 

Bigger Maps and Global View
Experience truly massive wars with over a dozen players at once on maps even larger than before! Face the new challenges of multi-tiered terrain and use the new Global View to manage your armies more easily.

New Buildings
Bolster your defenses with new upgradeable buildings. Unleash devastating advanced aircraft units on your enemies by building an Aviary or Advanced Sky Factory. Lay traps for your enemies or surprise them from behind enemy lines with new offensive and defensive turrets

New Orbital Abilities
Surprise your enemy by using your quanta to call down turrets at critical moments in battle. Defend regions or deploy turrets strategically to trap incoming units or cut off a retreat.

...and more!
In Ashes of the Singularity: Escalation you will take your war to the next level and engage in massive battles. 

Escalation is $19.99 for existing Ashes of the Singularity players and will be $39.99 for new players.

The conflict is rising - are you ready to wage a massive war?
Ashes of the Singularity: Escalation will be available for pre-order on August 25th.


For more information, check out www.ashesgame.com/escalation

Comments (Page 4)
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on Aug 27, 2016

Frogboy

Here's the problem you face:  We don't agree. You insisting you're right is not persuasive. 

I'm not the one having problem. Also not sure on what you don't agree. AoS doesn't have balanced problems? Do you even play your own game? Don't compare your game to SC since even child can point obvious balance problems in AoS. Don't agree that top players can help balance better? Well that some logical issues there...

on Aug 27, 2016

.

 

on Aug 27, 2016

Looked like they edit this post they made from a while back saying it would be $9.99...

 

https://webcache.googleusercontent.com/search?q=cache:46fCGXD10kkJ:https://steamcommunity.com/app/228880/discussions/1/490123938434377747/+&cd=6&hl=en&ct=clnk&gl=us

 

The only thing I'm really disappointed about is that I'm pretty sure I remember something when this game was first announced that the large maps would takes hours to cross. Kinda lame you have to pay for larger maps now.

on Aug 27, 2016

ComradeSunbeam


Quoting Frogboy,

Here's the problem you face:  We don't agree. You insisting you're right is not persuasive. 



I'm not the one having problem. Also not sure on what you don't agree. AoS doesn't have balanced problems? Do you even play your own game? Don't compare your game to SC since even child can point obvious balance problems in AoS. Don't agree that top players can help balance better? Well that some logical issues there...

I am sure that top players on MP can make the game more balanced for tiny and small maps that are designed to be completed in less than 30 minutes for the 2.4% of the player base that plays multiplayer. 

And we do regularly issue balance updates based on listening to feedback.

But it would be folly to try to balance the entire game around that.

on Aug 27, 2016

1) I'm not going to get upset about $20 vs $10.  That's silly and I'm wasting my time if so.  

Stardock dialogues with its players (which doesn't mean they do what we say).  Their DLC is fairly priced and isn't from pulled features (hello Total War). 

2) If you bought the original Ashes for $40 (or $X) then you were happy to pay that price at the time.  I bought a pair of headphones for a $120, three weeks later they were $100.  Big deal. And I got to use them for 3 extra weeks.

3) The game seems well balanced to me (while it's a moving target).  Most strategy games are boring (not just RTS) because there is really 1 way to win.  In Ashes I've won/lost with multiple strategies.  There isn't 1 answer.  And my favorite part? It's not about micro!

on Aug 27, 2016

Frogboy
And we do regularly issue balance updates based on listening to feedback.

After all the feedback those "tiny maps" still not been fixed. FFS how can you even be making large maps if you can't make small maps properly?

Frogboy
But it would be folly to try to balance the entire game around that.

Yeah lets ignore general balance issues, like if they magically going to disappear do to map sizes rofl.

Frogboy
2.4% of the player base that plays multiplayer.

Why would it be higher when nothing is being done? Oh and surprise people who playing SP Skirmish against AI suffers from same balance issues.

on Aug 27, 2016

Baalonthus

Nope, not gonna by this game again.  I am already a founder level for this game.  Now I have to buy an expansion? I understand the need to make money  but this seems a slap in the face of founder backers. Sorry will not be purchasing this one, I will just wait 6 months until you discount 75% on steam. Very disappointed with the Stardock Team and are you guys ever going to fix Servo?

 

Founder as in, you got in on discount, like I did. IF you ever go to a big western city, like say in Paris, you will get two hamburgers and 1 beer for 35 euro and you eat that in 10 min.

Tell me how it's expensive paying 20 eur more on a game you already invested 100 hours? it doesn't add up, really. I recall when they said the expansion will be cheaper, but really it's not a pay2win scenario like in other games like COH

on Aug 27, 2016

Close this thread. Tail chasing has begun.

 

on Aug 28, 2016

Hi, I have a question. As a newcommer who will pay 40$ to preorder the standalone expansion, do i get acces to the base game right away until the expansion releases?

on Aug 28, 2016

Sangpur

Hi, I have a question. As a newcommer who will pay 40$ to preorder the standalone expansion, do i get acces to the base game right away until the expansion releases?

On the Escalation store page it says:

Pre-Purchase Offer

Pre-order Ashes of the Singularity: Escalation and receive a free copy of Ashes of the Singularity to play immediately!

 

So yeah, you should.

on Aug 28, 2016

ComradeSunbeam


Quoting Frogboy,
And we do regularly issue balance updates based on listening to feedback.



After all the feedback those "tiny maps" still not been fixed. FFS how can you even be making large maps if you can't make small maps properly?


Quoting Frogboy,
But it would be folly to try to balance the entire game around that.



Yeah lets ignore general balance issues, like if they magically going to disappear do to map sizes rofl.


Quoting Frogboy,
2.4% of the player base that plays multiplayer.



Why would it be higher when nothing is being done? Oh and surprise people who playing SP Skirmish against AI suffers from same balance issues.

If you think the balance in Ashes is that bad, you should probably find another game to play.  

While we are continually tweaking the balance of the game based both on feedback and statistical analysis, we are, in whole, satisfied with the current state.  I'm sorry you're not.  I have nothing else to say on that topic for now.

on Aug 28, 2016

I would be very curious to look at those statistical analyses even better some (raw) data. Sharing with the community the arguments for certain decisions or satisfaction with current state would be beneficial.

on Aug 28, 2016

Agree with that, I guess. 

What would it hurt?

Open source finds issues more effectively.

Same would hold true with balance, I would think.

 

But I would relegate discussion to it's own specific thread, because people will argue.

I mean, even starcraft deal with this. They have pro players, and balance is skewed towards their metrics, rather than towards the general player population.

There are a lot of factors to "balance" when dealing with balance.

 

 

on Aug 28, 2016

will there be a third faction? or will it just add more units and diversity in the two factions we already have?

 

on Aug 28, 2016

DanailLazov

I would be very curious to look at those statistical analyses even better some (raw) data. Sharing with the community the arguments for certain decisions or satisfaction with current state would be beneficial.
I bet those awesome statistics include data from top players matched against some new players in MM, in the end it's lots of fun playing something like hearthstone in other window while stomping on new player in AoS and creating solid statistics!

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