More Players, More Worlds, More Units, More Everything...
in the new Ashes of the Singularity: Escalation
Standalone Expansion

Stardock has revealed the first expansion pack for its massive-scale RTS, Ashes of the Singularity. Escalation lets you take your war to the next strategic level on huge maps, destroy your enemy with devastating orbital abilities, bolster your armies with unique new units, and much more!

 

Ashes of the Singularity: Escalation introduces some new and exciting content:

New Story-Driven Campaign
See Haalee's point of view and learn about the origin of the Substrate in the campaign "Memories." Experience the next chapter in the "Escalation" campaign as the PHC faces external and internal threats.

New Units
Add to the gameplay dynamic with new units for both the PHC and the Substrate! Destroy waves of enemies with the heavily armored Hera unit for the PHC or bolster the strength of your army and recharge their defenses with the Caregiver unit for the Substrate, and more.

New Worlds
Travel to new Crystal and Lava worlds for new and exciting scenery for truly epic battles. Wage war across landscapes of massive crystal formations or storm your enemy's base across spans of volcanic pits and burning terrain.

 

Bigger Maps and Global View
Experience truly massive wars with over a dozen players at once on maps even larger than before! Face the new challenges of multi-tiered terrain and use the new Global View to manage your armies more easily.

New Buildings
Bolster your defenses with new upgradeable buildings. Unleash devastating advanced aircraft units on your enemies by building an Aviary or Advanced Sky Factory. Lay traps for your enemies or surprise them from behind enemy lines with new offensive and defensive turrets

New Orbital Abilities
Surprise your enemy by using your quanta to call down turrets at critical moments in battle. Defend regions or deploy turrets strategically to trap incoming units or cut off a retreat.

...and more!
In Ashes of the Singularity: Escalation you will take your war to the next level and engage in massive battles. 

Escalation is $19.99 for existing Ashes of the Singularity players and will be $39.99 for new players.

The conflict is rising - are you ready to wage a massive war?
Ashes of the Singularity: Escalation will be available for pre-order on August 25th.


For more information, check out www.ashesgame.com/escalation

Comments (Page 3)
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on Aug 26, 2016

Push something through steam to all current ashes owners. 

That seems plausible???

Everyone who already owns the game gets this one.

As long as you purchase before Sept 30.

 

And Done.

 

on Aug 26, 2016

I would have become a founder if it was still open. I would do it in a heartbeat. 

 

My rig wasn't setup to handle Ashes when it was released.

 

I needed to upgrade ram and video card.

 

Wasn't even sure if it would run until I got the game going.

 

 

on Aug 26, 2016

Now that's an idea... give existing ashes players the belated opportunity to become founders.

 

Everyone walks out happy.

 

 

Call it "followers" or "converts" or "loyalists" or something.

 

Make it cost a little more than original founders (maybe $110-$120)

 

... Discounted on steam based on current scope of Ashes purchases.... just like cost of Escalation is reduced for current Ashes owners....

 

 

 

on Aug 26, 2016

Frogboy


    1. Substrate Unit Pack ($4.99) includes 5 new Substrate units

 

    1. PHC Unit pack ($4.99) includes 5 new PHC units

 

    1. Defensive Pack ($4.99) includes 10 new fixed defensive structures

 

    1. Episode 2 ($4.99)

 

    1. Huge map pack ($4.99)

 

    1. Crystal and Lava world pack ($4.99)

 


And then add strategic zoom and 16 player support as free features added.  

So instead of there being $30 of new DLC it's a $19.99 expansion for Ashes players.



That's the kind of mindset that is likely to make people hate (Read some Total War - Warhammer reviews related to pricing policy). You are not selling groceries to put a price tag on each and every feature. You are selling an experience which although has a fascinating core idea is getting developed at a slow enough pace to make me lose interest and consider whether this game worth my time or I should find a better value proposition.
Being part of the community for ~5 months and witnessing the rather low % of problems solved, constructive criticism being overlooked and implementing blunderous balance changes makes me consider in depth any future purchases of Stardock content.

PS:
Instead of trying to justify price with development cost of units,maps, buildings and whatever - give a proper editor and watch community members create content for your game. That way maybe this project won't die or remain marginal.

on Aug 26, 2016

DanailLazov

is getting developed at a slow enough pace

 

not so slow?

 

I think they are doing pretty well.

DanailLazov

r low % of problems solved, constructive criticism being overlooked

 

I have seen at least one of my issues fixed, and I'm glad it was. It made the gameplay experience much better. 

They've done quite a lot of bug fixing, if you haven't notice.

Game doesn't crash anymore, really.

Memory consumption getting better.

etc.

 

DanailLazov

blunderous balance changes

 

Haven't encountered this yet.

 

DanailLazov

That way maybe this project won't die or remain marginal.

 

Oh whatever. They're doing a great job.

I personally just have bones to pick about the pricing atm.

 

 

 

 

on Aug 26, 2016

DanailLazov

That's the kind of mindset that is likely to make people hate (Read some Total War - Warhammer reviews related to pricing policy). You are not selling groceries to put a price tag on each and every feature. You are selling an experience which although has a fascinating core idea is getting developed at a slow enough pace to make me lose interest and consider whether this game worth my time or I should find a better value proposition.
Being part of the community for ~5 months and witnessing the rather low % of problems solved, constructive criticism being overlooked and implementing blunderous balance changes makes me consider in depth any future purchases of Stardock content.

^ I don't understand why there such slow reaction on some of obvius balance problems. I mean sure things need to be tested, but why not pick number of top players interesting in helping solving balance problems, create test branch of game where devs can test balance changes along with those top players?

Also I'm going to leave it here http://steamcommunity.com/app/228880/discussions/1/359547436750078650/#c359547436750447383

on Aug 26, 2016

fantstc1

Push something through steam to all current ashes owners. 

That seems plausible???

Everyone who already owns the game gets this one.

As long as you purchase before Sept 30.

 

And Done.

 

We don't know when someone purchases the game.  

That is precisely how the issue happened in the first place.  We thought we could simply sell the expansion to people for $14.99 who had already bought the game before the sale.  But you can't.  

The only people we know the date they purchased are the founders.

on Aug 26, 2016

ComradeSunbeam


Quoting DanailLazov,

That's the kind of mindset that is likely to make people hate (Read some Total War - Warhammer reviews related to pricing policy). You are not selling groceries to put a price tag on each and every feature. You are selling an experience which although has a fascinating core idea is getting developed at a slow enough pace to make me lose interest and consider whether this game worth my time or I should find a better value proposition.
Being part of the community for ~5 months and witnessing the rather low % of problems solved, constructive criticism being overlooked and implementing blunderous balance changes makes me consider in depth any future purchases of Stardock content.


^ I don't understand why there such slow reaction on some of obvius balance problems. I mean sure things need to be tested, but why not pick number of top players interesting in helping solving balance problems, create test branch of game where devs can test balance changes along with those top players?

Everyone thinks every game has balance issues.  The StarCraft forums are full of people who insist the game is horribly balanced. 

There is no balance in MP that will satisfy the player who has lost in multiplayer.

There will be people insisting Ashes is unbalanced 10 years from now.

People today insist Sins of a Solar Empire is totally unbalanced. Balance is a never ending struggle because it's so subjective.

Anyone can look at the accumulated change logs in the past 5 months and recognize the game has a very brisk development pace.  If there's another RTS out there that you think is evolving faster than Ashes, you should, by all means, play that game.

on Aug 26, 2016

Frogboy


Everyone thinks every game has balance issues.  The StarCraft forums are full of people who insist the game is horribly balanced. 

There is no balance in MP that will satisfy the player who has lost in multiplayer.

There will be people insisting Ashes is unbalanced 10 years from now.

People today insist Sins of a Solar Empire is totally unbalanced. Balance is a never ending struggle because it's so subjective.

Anyone can look at the accumulated change logs in the past 5 months and recognize the game has a very brisk development pace.  If there's another RTS out there that you think is evolving faster than Ashes, you should, by all means, play that game.

Oh what a surprise... perhaps that the reason why top players should be helping with balance and not some forum randoms?

If there was other RTS in same segment i would gladly do that. Not having competitors doesn't justify anything. Oh and sadly I'm not talking about "technological" part of AoS. But rather game play, setting and style.

on Aug 27, 2016

ComradeSunbeam


Quoting Frogboy,


Everyone thinks every game has balance issues.  The StarCraft forums are full of people who insist the game is horribly balanced. 

There is no balance in MP that will satisfy the player who has lost in multiplayer.

There will be people insisting Ashes is unbalanced 10 years from now.

People today insist Sins of a Solar Empire is totally unbalanced. Balance is a never ending struggle because it's so subjective.

Anyone can look at the accumulated change logs in the past 5 months and recognize the game has a very brisk development pace.  If there's another RTS out there that you think is evolving faster than Ashes, you should, by all means, play that game.



Oh what a surprise... perhaps that the reason why top players should be helping with balance and not some forum randoms?

If there was other RTS in same segment i would gladly do that. Not having competitors doesn't justify anything. Oh and sadly I'm not talking about "technological" part of AoS. But rather game play, setting and style.

Here's the problem you face:  We don't agree. You insisting you're right is not persuasive. 

on Aug 27, 2016

Frogboy


There is no balance in MP that will satisfy the player who has lost in multiplayer.



I have played competitively for years. I am running with rather high win % in Ashes. I do not come to the forum writing with bitterness about imbalance that lost me a game I should have won. 
Your statement only strengthens my impressions so far that giving feedback on the forum is generally ignored and likely considered "a guy that just lost a game is blowing steam off". 

on Aug 27, 2016

I have a request. Please delete bots queue for legendary rank! It's annoying. 

BTW I bought the escalastion exp, game is good and deserves to be supported.  

on Aug 27, 2016

Nope, not gonna by this game again.  I am already a founder level for this game.  Now I have to buy an expansion? I understand the need to make money  but this seems a slap in the face of founder backers. Sorry will not be purchasing this one, I will just wait 6 months until you discount 75% on steam. Very disappointed with the Stardock Team and are you guys ever going to fix Servo?

on Aug 27, 2016

Nope, not gonna by this game again.  I am already a founder level for this game.  Now I have to buy an expansion? I understand the need to make money  but this seems a slap in the face of founder backers. Sorry will not be purchasing this one, I will just wait 6 months until you discount 75% on steam. Very disappointed with the Stardock Team and are you guys ever going to fix Servo?

I'm a basic founder too. Fortunately I am not buying the game a 2nd time, I'm just buying an expansion called Escalation for £15/$20, a pretty standard price for expansions.

on Aug 27, 2016

Frogboy

Anyone can look at the accumulated change logs in the past 5 months and recognize the game has a very brisk development pace.  If there's another RTS out there that you think is evolving faster than Ashes, you should, by all means, play that game.

Amen.

 

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