The v1.01 update for Ashes of the Singularity is now available. Check out the latest updates:

Note: Existing mission 4 and mission 8 saves may exhibit strange behavior (objective list not showing up).  Starting from the mission start will resolve this.

HIGHLIGHTS:

  • General unit, building, and economy balance

  • Removed “Fringe” map from Ranked match playlist

  • Visual polish & bug fixes on forests

  • AI difficulty balance

  • Campaign difficulty tweaks


Gameplay
  • Removed “Fringe” map from Ranked match playlist
  • AI Balance
    • Beginner AI made slightly more effective (to address feedback that they were too easy)
    • Easy AI made slightly less effective so difficulty ramp up between Beginner > Easy > Normal is more consistent
  • Campaign Balance
    • M08 difficulty balance
    • M04 additional difficulty balance
  • Balance
    • Resources
      • Nexus now provides 2 metal income per tic
      • Extractor income increased from 1 per tic to 1.5 per tic
      • Controlled deposit income reduced from 1 per tic to 0.5 per tic
    • Buildings
      • PHCDrone Bay
        • Metal cost reduced from 360 to 240
        • Construction time reduced from 90 seconds to 60 seconds
      • PHC Orbital Nullifer HP reduced from 750 to 600
      • PHC Armory
        • Radioactive cost reduced from 100 to 90
        • Build time increased from 30 seconds to 45 seconds
      • PHC Dread Launch time to build increased from 120 to 180 (thus reducing its resource cost-per-second)
      • PHC Power Regulator
        • Radioactive cost reduced from 100 to 80
        • Build time increased from 60 seconds to 40 seconds
      • PHC Orbital Command build time decreased from 300 to 240
      • PHC Weapons Lab
        • Radioactive cost increased from 240 to 360
        • Build time decreased from 180 seconds to 120 seconds
      • PHC Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds
      • Substrate Annihilator fixed gun shield regen increased from .5 to 1
      • Substrate Blossom Launcher shield regen increased from .5 to 1
      • Substrate Drone MRV (whose splash damage was recently reduced)
        • Shield regen increased from .5 to 1
        • Radioactive cost reduced from 240 to 180
        • Sight radius increased from 500 to 600
      • Substrate Assembly metal cost reduced from 180 to 160
      • Substrate Advanced Assembly construction per second cost reduced while time to build increased from 120 to 180
      • Substrate Quantum Relay
        • Radioactive cost increased from 390 to 300
        • Build time decreased from 80 seconds to 60 seconds
      • Substrate Drone Orbital cost per second increased but time to build reduced
      • Substrate Power Regulator cost per second increased bu time to build reduced
      • Gateway cost per second cost increased but time to build reduced
    • Units
      • PHC Engineer
        • Lowered metal cost to be in line with Substrate Constructor cost
        • max velocity reduced from 200 to 180
        • HP increased from 90 to 120
        • Build time decreased from 30 to 25 seconds
        • cost per second to build increased
      • PHC Brute
        • max velocity increased from 118 to 120
        • Brute HP reduced from 100 to 90
        • Volley decreased from 5 shots to 4 shots
      • PHC Archer
        • HP reduced from 90 to 75
        • rocket damage decreased from 80 to 75
      • PHC Medic sight radius reduced from 500 to 400
      • PHC Artemis
        • Sight radius decreased from 500 to 400
        • Radioactive cost increased from 24 to 38
        • max velocity reduced from 84 to 80
      • PHC Apollo
        • Sight radius increased from 500 to 600
        • Radioactive cost increased from 12 to 17
      • PHC Zeus
        • laser cannon damage increased from 50 to 75
        • Chain Lightning cool down reduced from 8 to 7
        • max velocity increased from 95 to 96
      • Substrate Overmind "brain whale" HP increased from 2000 to 3000
      • Substrate Retributor
        • max shields increased from 4000 to 5000
        • shield regen rate increased from 5 to 8 per second
      • Substrate Savager shield regen rate increased from 5 to 8 per second
      • Substrate Avenger
        • HP reduced from 350 to 300
        • max shields increased from 250 to 300
        • shield regen increased from 8 to 10
        • max velocity reduced from 98 to 80
        • plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased
        • Mayhem Cannon cool down reduced from 8 seconds to 6 seconds
      • Substrate Drone Hive shield regen rate increased from 1 to 2
      • Substrate Mauler
        • max velocity increased from 120 to 125
        • Construction time decreased from 55 to 50
        • Sight radius decreased from 600 to 580
        • shield regen rate increased from 1 to 2
        • Max shields increased from 900 to 1000
        • Max energy increased from 100 to 200
        • Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101
        • backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2
      • Substrate Constructor
        • max velocity reduced from 202 to 190
        • Max HP reduced from 50 to 30
        • Max shields increased from 50 to 80
        • Sight decreased from 600 to 480
        • Metal cost increased from 240 to 380
        • Construction speed decreased from 30 to 24
      • Substrate Martyr Max HP decreased from 80 to 60
      • Substrate Reaper
        • max velocity increased from 97 to 110
        • Max shields decreased from 100 to 90
        • Sight radius increased from 400 to 500
        • Build time reduced from 29 to 25
      • Substrate Destructor sight radius decreased from 600 to 500
      • Substrate Capacitor
        • build time decreased from 18 to 16
        • Sight radius reduced from 600 to 500
      • Substrate Sky Cleanser build time reduced from 28 to 24
      • Substrate Dominator's
        • air to air weaponry made decent (it was awful)
        • Dominator build time reduced
      • Punisher build time reduced (120 to 100)
      • Substrate air scout vision increased from 900 to 1000
    • Orbital Abilities:
      • Plasma storm cool down increased from 10 to 30 seconds
      • Orbital strike cool down increased from 30 to 60 seconds
      • PHC Amplify abilty cool down reduced from 5 seconds to 1 second
      • Call Avatar cool down reduced from 20 seconds to 10 seconds
      • Avatar's plasma stream cool down reduced from 12 to 8 seconds
      • Kill orbital cool down increased from 5 to 30 seconds
      • Destonate orbital cool down increased from 30 to 60 seconds
      • Overcharge orbital cool down decreased from 30 to 12 seconds
      • Boost orbital cool down reduced from 30 seconds to 1 second

Art & Graphics

  • Adjusted tree/forest size to make them more prominent in the terrain
  • Fix for desert trees having bad LOD
  • Adjust tree shadow LOD draw distance so they are visible farther out
  • Updated Cerius map preview image

Comments
on Apr 08, 2016

Any idea when the DX12 stuttering will be fixed on AMD cards? Been an issue for me for the last month or two. DX11 works fine but DX12 has a stuttering effect. My 390X was butter smooth in this game before then. I've tried the latest drivers as well as the last few before them.

on Apr 08, 2016

Mercennarius

Any idea when the DX12 stuttering will be fixed on AMD cards? Been an issue for me for the last month or two. DX11 works fine but DX12 has a stuttering effect. My 390X was butter smooth in this game before then. I've tried the latest drivers as well as the last few before them.

I haven't noticed any stuttering in DX 12 with my 380X.  Which AMD drivers are you using now?

 

 

on Apr 09, 2016

One suggestion on mission 4 of the story mode...even with the update, I see the average Ashes player being turned off by the difficulty. Wouldn't make better sense to have the tutorial segments kick in as you research the needed tech  yourself instead of waiting till the last second to get what you need to survive?! I just barely cleared it during the initial release...give ppl a break or you won't have anyone interested in the story cause they can't make it that far. 

on Apr 13, 2016

I do see Mission 4 very easy now, so I have no idea what are you talking about

Maybe its you way of game-play, you may be starting with the wrong builds.