Every War Has at Least Two Sides

Meet the Other Side: The Substrate!
You've had plenty of practice with the Post-Human Coalition, but now it's time to experience the conflict
with the 
AI faction: The Substrate! With new buildings and units, it's time to revisit the battlefield from the other side.

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Not only is the Substrate joining the fray, 
but there are lots of other new additions to the Beta:

 

NEW Dreadnought Progression System
Power up your Dreadnoughts to crush your enemies

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With the new leveling system for your Dreadnoughts, you will be able to cause more
devastation to your opponents by learning new abilities as your units gain experience from battle.
You will be able to choose from abilities that upgrade your weapons, army bonuses, a one-time unit
repair, and more. With so many choices, your opponent won't know what hit them by the time
you come knocking at their door.


NEW Orbital Abilities
Death from above!

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Up until now, we have only had a few orbitals to choose from. This newest release
will let you rain terror upon your enemies with the following NEW Orbital Abilities:

  • Amplify: Target amplified power generator gets a permanent 33% boost.
  • Orbital Strike: After a 10 second count down, target area receives 5000 damage over 5 seconds.
  • Carving Turret: Places a heavy plasma beam cannon in target location that does 500 damage to a single target over 3 seconds with a 5 second cool down.
  • EMP: Units within target area (600m) lose all shields.
  • Overcharge: Target power generator boosts region production by 200% for 10 seconds.
  • Regenerate: Target units have their shields fully restored over a period of 5 seconds.
  • Sensor Drone: Summons a sensor drone to a target location and floats around until it's destroyed.
  • Boost: Target power generator receives a permanent 20% boost in output, stacks at half rate each time (20%, 10%, 5%, etc.)
  • Drone Swarm: Place a swarm of drones in the target area (must be an uncovered FOW)
  • Kill: Target unit receives 5000 points of damage over 5 seconds.
  • Call Avatar: "Searcher" re-purposed to be a spawned unit that can build and attack strongly.
  • Detonate: Teleports a bomb to target area that deals 4000 damage in 3 seconds to target area when it explodes.

 

NEW Maps
Test your mettle on new battlefields

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We strive to provide carefully crafted battlefields
for you to enjoy with others. We have added two more in this Beta - Frozen Wastes (4 player ice map)
and Proving Grounds (1v1 desert map), with more to come as we move toward our official release!



NEW Ranked Multiplayer
Join the ranks of the Metaverse and see where you stand

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Want to know where you rank among thousands of Ashes players? Try out our newly refined
multiplayer match-making system and go toe-to-toe with friends or other random challengers!


If you'd like to know more about the changes and additions to the beta, please check out the full change log below!


BETA 1 CHANGELOG:

 

  • Gameplay

    • Substrate Faction Available

      • 30+ new units and buildings

    • Ranked Multiplayer & Matchmaking enabled for initial testing

    • Dreadnaught Progression System

      • Choose new abilities to unlock for Dreadnought Class units as they gain experience

      • Army buffs now come from Dreadnought unlocks, not misc units

      • Substrate abilities still WIP

    • New Orbital Abilities:

      • EMP Pulse - Drops all shields in a localized area by detonating a small hydrogen weapon in the upper atmosphere.

      • Amplify - A controlled Amplifier has its output further permanently boosted with a quantum link to your Nexus.

      • Orbital Strike - Massive area damage.

      • Carving Turret - A horribly powerful carving Turret is temporarily instantiated at any location you can see.

      • Overcharge - Temporarily boost a single Power Generator or Amplifier’s output with a short-lived unstable quantum linkage.

      • Regenerate - Quickly restores shield integrity in a small area via controlled disruption of the magnetosphere.

      • Boost - Permanently increase a Power Generator or Amplifier’s output via careful modulation of quantum pairs. This is a repeatable process.

      • Sensor Drone - Teleports a sensor drone in to scan the target location and provide live intelligence until it is destroyed.

      • Drone Swarm - Gate an assault drone swarm to any location you can see with medium-range quantum teleportation.

      • Kill - Cause incredible damage to a single unit by teleporting a swarm of destructive nanites directly into it’s inner systems.

      • Call Avatar - Summons an armed and battle-ready scout craft from orbit.

      • Detonate - Enormous destructive force in an area is concentrated with a sprinkling of small antimatter charges from orbit.

    • New Nullifier Building to block enemy use of Orbital abilities in a designated area

    • New Maps:

      • Frozen Wastes: 4-player ice map

      • Proving Grounds: 1v1 desert map

    • Map Balance:

      • More radioactives added to many maps

      • Adjustments to Open Range

      • Anthys significantly updated

      • Minor fixes and adjustments to most maps

    • Balance

      • Some buildings have prerequisites to being built

      • AI personality improvements

      • Fury can now has dual pulse laser cannon for light ground attacks

      • Misc unit and building balance adjustments

  • Art & Graphics

    • Terrain

      • Polished and improved texture detail to Terran & Desert environments

      • Polished Turinium connecting lines to be embedded in terrain

      • Adjusted Sun position in Terran Day lighting setup

    • Improved texture detail on PHC Seed

    • Tweak to PHC rubber material

    • VFX

      • Improved Dreadnought destruction VFX

      • Improved building destruction VFX

      • Lingering smoke and fire VFX on damaged PHC Dreadnoughts and T2s (WIP)

      • Camera shake added for large explosions

    • Unit polish and differentiation

      • Light added under engineers

      • Lengthened PHC scout

      • Added lighting effect to front fuselage of Zeus

      • Adjusted other PHC unit sizings and maps

  • UI

    • Logistics upgrade button added next to logistics display

    • Logistics value now flashes red when getting low

    • Empire Tree only shows after control groups have been made

    • Selected unit window now displays information for Armies

    • UI menus now fade in/out

    • Added borders to the strategic map window

    • Minimap and strategic map region icons changed to be consistent with other resource icons

    • Destination and attack UI markers now slightly smaller

    • “Resume game” option moved to the top of the pause menu

    • Changed in-game menu button to mach HUD style

    • Tooltip improvements

      • Better formatting for many weapon module tooltips

      • Added clear tooltips and keyboard shortcut hints for Idle Factory/Engineer buttons

      • Units with Light and Heavy Armor now have it clearly listed in their module display with descriptive tooltips

      • Added descriptive tooltips to Construction, Quantum Upgrades, Orbital Abilities, and Form Army buttons

  • Sound

    • Music changes when victory by Turinium Generators is nearing

    • Construction complete sounds for buildings and units

    • Destruction sounds increased

    • Engine sounds decreased

    • Multiplayer lobby sounds balanced

  • Misc

    • Tons of bandwidth optimizations in multiplayer

    • Detailed benchmark data now viewable in leaderboards

    • Camera angle and zoom tweaks

    • Performance

      • AI perf increases

      • Misc perf increases

      • UI texture compression

      • Reducing generated texture size that was unneeded for some assets

      • Better auto-detected graphics settings

  • Stability

    • AI stability fix

    • Options are now cached if they require a restart, instead of setting anyways and crashing if the player doesn’t restart

    • Empire tree crash fix

    • Fixed various multiplayer disconnect bugs

    • Fixed crash on player forfeit in MP games

    • Fixed crash on entry to MP games with AI players

    • Fixed for stability after host migration

    • Misc crash fixes

  • Bug fixes

    • Structure’s terrain base is now removed when the structure is destroyed

    • Better message for failing to join a multiplayer lobby because it’s full

    • Fix for certain weapons not finding a valid target

    • Reskinned a variety of dialogues not using the correct visuals

    • Better handling of resources in MP games

    • Changed tooltip from “Tech Cost” to “Quanta Cost” for consistency

    • Fixed bug where T2s could be ordered from a T1 factory

    • Buildings now undo height modifications to terrain on their destruction

    • Fixed Dreadnought lost VO playing when a Dreadnought was just removed from the queue

    • Fixed bugs around graphics preset settings not being properly set and respected

    • Fixed bug with graphics artifacts on snow

    • Fix for assert on MP game invite

    • Improved load into MP games

    • Fix bugs related to missing or incorrectly colored capture bars

    • Fixed bug where VP control tracker at top of UI could be out of date/inaccurate

    • Player can now capture regions owned by an ally that has been killed

    • Fixed texture on drones not showing up

    • Relays visible in FoW now show their proper owner

    • Turinium control icon no longer looks yellow when uncontrolled

    • Don’t allow random map entry to be chosen during start game countdown

    • Fixed scroll bar on the load game window

    • Fix for incorrect snapping when placing 2x2 buildings

 


Comments
on Jan 28, 2016

Yes!!! Gonna play it ASAP!

on Jan 28, 2016

Okay, have had a chance to play it. A little, not much.

Performance is way up. Like 30% up, so great job!

Substrate feel different enough for those of us that have played a while. But I think some new folks are not going to "feel" the differences in their first impressions. And first impressions are pretty important.

The new orbitals, the air to ground harassment, and to a lesser degree the dreadnought veterancy upgrades definitely open up the tactical and strategic depth of the game. I expect I'll be playing more now so I can try various strategies.

Balance tweaks are warranted in a couple places, to be discussed later in a future post.

Knowing that army behavior, UI, and AI improvements are coming soon, I'm excited to see what comes next.

on Jan 28, 2016

when can be ready the double size map?   6V6 or more?

there are so many new units...the map is easy to full,,,

on Jan 29, 2016

Is the 4-Pack from stardock.com steam keys??

 

3 friends and me consider buying the 4-Pack if it provides steam keys.

Can you please say what license we would get?

 

Thank You!

on Jan 29, 2016

Yes, you get Steam keys when purchasing from our store.

on Jan 29, 2016

I haven't played it for a while. The new Beta is massivvely different from what I last rememeber. The graphics are certainly a big improvement. My main problem is that I find it really difficult to work out what to do. The radioactive holes are hard to spot. The buildings don't really explain why I should bother building them, especially the oribital ones. There seems to be some kind of upgrade system but it is unclear whether that applies to a single building or all buildings.

 

To cut it short this really needs a tutorial and the UI needs to be much more intuitive at the moment it is very vague for the new player.

on Jan 29, 2016

ChungasRevenge

I haven't played it for a while. The new Beta is massivvely different from what I last rememeber. The graphics are certainly a big improvement. My main problem is that I find it really difficult to work out what to do. The radioactive holes are hard to spot. The buildings don't really explain why I should bother building them, especially the oribital ones. There seems to be some kind of upgrade system but it is unclear whether that applies to a single building or all buildings.

 

To cut it short this really needs a tutorial and the UI needs to be much more intuitive at the moment it is very vague for the new player.

Have you checked out the Beta walkthrough: http://www.escapistmagazine.com/articles/view/video-games/walkthroughs/15314-Ashes-of-the-Singularity-Beta-Walkthrough-How-To-Tips 

on Jan 29, 2016

wow that was cool, felt like it was almost a different game. Noticed the ratio of units produced has changed , eg archers pop out 1:1 but brutes 6:1 etc. Nice changes there.

Great graphics tweaks , had everything to maximum and noticed no slowdown at all so performance is really solid now for me.

AI seems dumbed down a little , not really a complaint here as it was too aggressive before. Normal now = easy before maybe , i need to play more to really see. Womped easy where as before it would have kept up better.

I don't know if its been discussed but are engineers ever going to be abble to assist other engineers ? would be nice , that way its easier to group build things.

on Jan 29, 2016

Just played a few more games, beat normal ai quite easily , that used to lot harder prior to beta , it had its moments though.

Also i see the ai is using air forces now, it had me on the hope mid game with no aa turrents or units in my base and 6-7 ai bombers attacking there, managed to russell up an aa turrent just in time , going to have to think about that now.

Found it interesting i couldn't use the scanner sweep due to the orbital nullifier in the area so i had to pan that out etc so thats adding an element to the game also.

One gripe though is dreadnoughts are very slow to gain xp , none of my dreadnoughts got past a third of the first level , so no leveling at all. At this rate i think i'll have to solo them to get any xp to level which seems counter productive.

on Jan 30, 2016

@The_Gear - cheers I will have a read right now

on Jan 31, 2016

Shazza77

At this rate i think i'll have to solo them to get any xp to level which seems counter productive.

 

Don't solo them.  That will slow down the progression.  Like in Sins, they get experience for being in the vicinity of the kills.  They do not actually have to do the kill themselves.  It is much better for experience to have lots of support so as o kill the enemies faster.