v2.20 improves AI, Balance, and Gameplay
Published on December 17, 2015 By Island Dog In GalCiv II News

 

The crew here at Stardock cares a lot about our community and the games that we produce for you.

That's why we're pleased to announce that version 2.20 for Galactic Civilizations II
is available for you today! 

Even when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. We also know what it's like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. 

With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. You can find he entire change log (spoiler alert: it's long!) at the bottom of this post.

 

A few words from our CEO and President, Brad Wardell:

"It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement."


We hope you enjoy the update. We have an awesome community here at Stardock and are so very happy that you're a part of it. Have a great holiday season!


Special Thanks

To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out!


GC2-ai GC2-combat GC2-diplomacy
GC2-invasion GC2-ship GC2-strategic

Version 2.20 Change Log

[ Gameplay ]

  • General
    • The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10)
    • Advanced Hulls is now unlocked from Basic Logistics
    • Life Support is now unlocked from Advanced Hulls
    • Several techs moved to improve AI use
    • Mind Control Center moved to Concept of Malice
    • Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide
    • Shrine of Tandis now gives a 10% morale bonus civ-wide
    • Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion)
    • Temporal Mechanics cost increased from 10 to 30
    • Hyperion Packages cost increased from 10 to 30
    • Entertainment Center now requires Innovative History
    • Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted
    • Research Matrix bonus decreased from 12 to 10
    • School maintenance increased from 1 to 2
    • University maintenance increased from 2 to 3
    • Space Weapons no longer grants a Military bonus
    • Economic Direction Unit bonus reduced from 50 to 25
    • Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends
    • Merchant Trade Complexes cost increased from 800 to 1100
    • Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor
    • Neutrality Learning Center cost increased from 500 to 1000
    • Cultural Enlightenment no longer has a pre-req; moved to Pure Research
    • Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100
    • Nano Materials now requires Basic Space Construction
    • Advanced Philosophy now requires University
    • Enhanced Adaptation cost increased to 150/450/600
    • Robust Hull Construction now provides 15 HP (up from 10)
    • Precursor Library cost decreased from 400 to 100
    • Miniaturization techs bonuses updated to be better
    • Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%
    • Various weapons rebalancing
    • Plus much much more adjustments. See the Progressive Changelog for more.
  • Terran Alliance
    • Changed default alignment from 50 to 75
    • Now start as Mercantile political party
    • Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction
    • Terrains gain a 10% bonus to propulsion and diplomacy research
  • Drengin Empire
    • Now starts game as War Party political party
    • Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7)
    • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery.
    • Propaganda Machine is now a special project
    • New invasion tactic added (version of Information Warfare)
    • Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs
  • Altarian Resistance
    • Now starts game as Pacifists political party
    • Starts with: +10 Luck (up from 0), 10 Logistics (up from 5)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction.
    • Social Matrix is now a special project
    • Altarians gain a 20% bonus in Labs research
  • Arcean Empire
    • Now starts game as War Party political party
    • Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8).
    • Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction.
    • Stellar Forge and Cathedral of Valor are now special projects
    • Arceans now gain a 20% bonus to Hull and Logistics research
    • Arceans now gain:
      • 15 HP from Superior Hulls (up from 10)
      • 20 HP from Master Hull Building (up from 15)
      • 15 HP from Reinforced Hull Design (up from 10)
      • 15 HP from Hardened Hull Design (up from 10)
  • Torian Confederation
    • Now starts as the Populists political party
    • Starts with: +30 Loyalty, 16 Logistics (up from 8)
    • Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction.
    • Can now research Advanced Aquatic World Colonization cheaper
    • Aquatic Transport Station is now a special project
    • Torians now suffer a 20% penalty to Hull research
    • Changed Advanced Computing requirement to University (from Scientific Method Implementation)
    • Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction
    • Added Basic Space Construction with cost 75
    • Xeno Communications now requires Cultural Enlightenment
  • Yor Collective
    • Now starts game as the Industrialist political party
    • Starts with: -30 to Diplomacy and 12 Logistics (up from 6)
    • Maintenance Grid and Distributed Energy Matrix are now special projects
    • New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement damage)
    • Yor now can a 20% advantage in Labs research
  • Dominion of Korx
    • Now starts as the Mercantile political party
    • Starts with: +15 Economics, +10 Diplomacy and 12 Logistics (up from 6)
    • Starting techs changed to: A History of Mercantilism, HyperDrive, Stellar Cartography, Industrial Revolution, Fusion Reactors, Traditional Research, Capitalism and Basic Space Construction.
    • Festival of Capitalism, Mercenary Academy and Freighter Command are now special projects
    • Korx gain a 20% bonus to economic research
  • Drath Legion
    • Changed default alignment from 75 to 50
    • Now starts as the Populists political party
    • Starts with: +25 Espionage (up from 0) and 16 Logistics (up from 8)
    • Starting techs changed to: Way of the Drath, Industrial Revolution, Basic Space Construction, HyperDrive, Fusion Reactors, Traditional Research, Stellar Cartography and Capitalism.
    • Drath gain a 20% bonus to diplomatic research
  • Thalan Empire
    • Now starts as the Technologists political party
    • Starts with: -50 Population Growth (increased from -30), +40 Loyalty and 12 Logistics (up from 6)
    • Starting techs changed to: Fusion Reactors, HyperDrive, Stellar Cartography, New Propulsion, Artificial Gravity, Xeno Biology, Xeno Medicine, Xeno Engineering, Hyperion Packages, Temporal Mechanics and Interstellar Construction.
    • Gaia Vortex and Church of Valor are now special projects
    • New invasion tactic: Mechanized Warriors (Cost 250, 50%/90% min/max bonus to attack, 100% improvement damage)
    • Thalan suffer a 50% penalty to trade and diplomatic research
  • Iconian Refuge
    • Now starts as the Federalists political party
    • Starts with: +10 Morale (decreased from 20), +20 Research, 0 Espionage (decreased from 100), -5 Soldiering (decreased from 0) and 16 Logistics (up from 10)
    • Precursor Library is now a special project
    • Expert Engineering is now unlocked after Advanced Hulls
    • Soil Enhancement, Xeno Biology and Space Mining moved to the Enhanced Adaptation tree
    • Iconians gain a 20% bonus to terraforming research
  • Korath Clan
    • Now starts game as War Party political party
    • Starts with: -30 Diplomacy (decreased from 0), +10 HP (decreased from 20), +30 Soldiering (increased from 10) and 14 Logistics (increased from 7)
    • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Traditional Slavery and Black Market.
    • Graft of Ages is now a special project
    • New invasion tactic added (version of Information Warfare)
    • Korath suffer a 50% penalty to trade techs and a 200% penalty to diplomacy research
  • Krynn Consulate
    • Now starts as the Universalists political party
    • Starts with: -15 Research (decreased from 0) and 12 Logistics (increased from 6)
    • Starting techs changed to: HyperDrive, Industrial Revolution, Basic Space Construction, Fusion Reactors, Traditional Research, The Path, Stellar Cartography, and Capitalism.
    • Super Spy Training Center, Temple of Espionage, and Oracle of Krynn are now special projects.
    • Krynn suffer a 20% penalty to labs research but gain a 20% bonus to government research
  • Minor Races
    • Changes to various minor races that play more into their background lore. Watch out for the Snathi!

[ Graphics ]

  • Updated race colors for Iconian Refuge and Krynn Consulate
  • Improved Rally Point indicator
  • Various UI tweaks

[ AI ]

  • Each race's AI has been tuned to better match their background lore and relative strengths
  • All AI opponents will now use the maximum amount of CPU possible

Comments (Page 15)
15 PagesFirst 13 14 15 
on Aug 06, 2017

Maiden666


Quoting InfrequentHazard,

2.) This can only be corrected by Stardock.



It should be possible to enable planet-tradeing again by overwriting a DX-file with the original one. I'll have to look up which one if you're interested.

 

That would be really cool.

Now, I need to find my old HD, with the old tech trees, my personal mods, and the TechTree Viewer program.

on Aug 06, 2017

Or try the Future Worlds mod, where planet trading is enabled - and so much more.

 

on Aug 07, 2017

Indeed - but more complicated as well...

on Oct 08, 2017

Future Worlds uses my icons for planetary improvements!  It's good to see them go to good use.

When it come to mods, "fixes" are not fun.  I was fairly happy with version 2.04, but thought a few improvements were in order.  The fun part of modding it would be re-imagining some empires or creating entirely new empires.  Getting to some kind of baseline from version 2.20 or Future Worlds Mod is going to be a tedious, thankless job.

 

on Feb 11, 2019

On my account page only 1.53 is available Please help in providing 2.20

on Feb 26, 2019

How do you update?  I've been trying forever.

on Feb 26, 2019

im so late on this lol

on May 30, 2019

How do I update my game?

on May 30, 2019

If your GalCiv II is registered with Stardock, just click on the Downloads button near the top of this forum thread. Then in the Stardock section, click Downloads again, and you'll see your products. I just checked, and my GalCiv II Ultimate Edition shows version 2.20.0. If you don't see that version, maybe trying sending an e-mail to Stardock support?

on Jul 04, 2020

I didn't know there was a big update, looks like I have to start playing again. I have been busy lately renovating my toilet since I got a new Kohler Persuade Toilet which I totally love.

on Jul 05, 2020

Went up clicked Downloads and it says http Error 404.  Now what?

on Jul 05, 2020

Zagnoc

Went up clicked Downloads and it says http Error 404.  Now what?

I guess send an e-mail to Stardock?

on Sep 20, 2021

 

The crew here at Stardock cares a lot about our community and the games that we produce for you.

That's why we're pleased to announce that version 2.20 for Galactic Civilizations II
is available for you today! 


Even when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. We also know what it's like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. 

With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. You can find he entire change log (spoiler alert: it's long!) at the bottom of this post.

 

A few words from our CEO and President, Brad Wardell:

"It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement."




We hope you enjoy the update. We have an awesome community here at Stardock and are so very happy that you're a part of it. Have a great holiday season!




Special Thanks

To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out!





GC2-ai GC2-combat GC2-diplomacy
GC2-invasion GC2-ship GC2-strategic

 

 

 

Version 2.20 Change Log


[ Gameplay ]

 

    • General



      • The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10)

 

      • Advanced Hulls is now unlocked from Basic Logistics

 

      • Life Support is now unlocked from Advanced Hulls

 

      • Several techs moved to improve AI use

 

      • Mind Control Center moved to Concept of Malice

 

      • Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide

 

      • Shrine of Tandis now gives a 10% morale bonus civ-wide

 

      • Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion)

 

      • Temporal Mechanics cost increased from 10 to 30

 

      • Hyperion Packages cost increased from 10 to 30

 

      • Entertainment Center now requires Innovative History

 

      • Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted

 

      • Research Matrix bonus decreased from 12 to 10

 

      • School maintenance increased from 1 to 2

 

      • University maintenance increased from 2 to 3

 

      • Space Weapons no longer grants a Military bonus

 

      • Economic Direction Unit bonus reduced from 50 to 25

 

      • Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends

 

      • Merchant Trade Complexes cost increased from 800 to 1100

 

      • Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor

 

      • Neutrality Learning Center cost increased from 500 to 1000

 

      • Cultural Enlightenment no longer has a pre-req; moved to Pure Research

 

      • Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100

 

      • Nano Materials now requires Basic Space Construction

 

      • Advanced Philosophy now requires University

 

      • Enhanced Adaptation cost increased to 150/450/600

 

      • Robust Hull Construction now provides 15 HP (up from 10)

 

      • Precursor Library cost decreased from 400 to 100

 

      • Miniaturization techs bonuses updated to be better

 

      • Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%

 

      • Various weapons rebalancing

 

      • Plus much much more adjustments. See the Progressive Changelog for more.



    • Terran Alliance



      • Changed default alignment from 50 to 75

 

      • Now start as Mercantile political party

 

      • Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6)

 

      • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction

 

      • Terrains gain a 10% bonus to propulsion and diplomacy research



    • Drengin Empire



      • Now starts game as War Party political party

 

      • Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7)

 

      • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery.

 

      • Propaganda Machine is now a special project

 

      • New invasion tactic added (version of Information Warfare)

 

      • Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs



    • Altarian Resistance



      • Now starts game as Pacifists political party

 

      • Starts with: +10 Luck (up from 0), 10 Logistics (up from 5)

 

      • Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction.

 

      • Social Matrix is now a special project

 

      • Altarians gain a 20% bonus in Labs research



    • Arcean Empire



      • Now starts game as War Party political party

 

      • Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8).

 

      • Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction.

 

      • Stellar Forge and Cathedral of Valor are now special projects

 

      • Arceans now gain a 20% bonus to Hull and Logistics research

 

      • Arceans now gain:



        • 15 HP from Superior Hulls (up from 10)

 

        • 20 HP from Master Hull Building (up from 15)

 

        • 15 HP from Reinforced Hull Design (up from 10)

 

        • 15 HP from Hardened Hull Design (up from 10)




    • Torian Confederation



      • Now starts as the Populists political party

 

      • Starts with: +30 Loyalty, 16 Logistics (up from 8)

 

      • Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction.

 

      • Can now research Advanced Aquatic World Colonization cheaper

 

      • Aquatic Transport Station is now a special project

 

      • Torians now suffer a 20% penalty to Hull research

 

      • Changed Advanced Computing requirement to University (from Scientific Method Implementation)

 

      • Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction

 

      • Added Basic Space Construction with cost 75

 

      • Xeno Communications now requires Cultural Enlightenment



    • Yor Collective



      • Now starts game as the Industrialist political party

 

      • Starts with: -30 to Diplomacy and 12 Logistics (up from 6)

 

      • Maintenance Grid and Distributed Energy Matrix are now special projects

 

      • New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement damage)

 

      • Yor now can a 20% advantage in Labs research



    • Dominion of Korx



      • Now starts as the Mercantile political party

 

      • Starts with: +15 Economics, +10 Diplomacy and 12 Logistics (up from 6)

 

      • Starting techs changed to: A History of Mercantilism, HyperDrive, Stellar Cartography, Industrial Revolution, Fusion Reactors, Traditional Research, Capitalism and Basic Space Construction.

 

      • Festival of Capitalism, Mercenary Academy and Freighter Command are now special projects

 

      • Korx gain a 20% bonus to economic research



    • Drath Legion



      • Changed default alignment from 75 to 50

 

      • Now starts as the Populists political party

 

      • Starts with: +25 Espionage (up from 0) and 16 Logistics (up from 8)

 

      • Starting techs changed to: Way of the Drath, Industrial Revolution, Basic Space Construction, HyperDrive, Fusion Reactors, Traditional Research, Stellar Cartography and Capitalism.

 

      • Drath gain a 20% bonus to diplomatic research

Pro Trucking Company trucking company

    • Thalan Empire



      • Now starts as the Technologists political party

 

      • Starts with: -50 Population Growth (increased from -30), +40 Loyalty and 12 Logistics (up from 6)

 

      • Starting techs changed to: Fusion Reactors, HyperDrive, Stellar Cartography, New Propulsion, Artificial Gravity, Xeno Biology, Xeno Medicine, Xeno Engineering, Hyperion Packages, Temporal Mechanics and Interstellar Construction.

 

      • Gaia Vortex and Church of Valor are now special projects

 

      • New invasion tactic: Mechanized Warriors (Cost 250, 50%/90% min/max bonus to attack, 100% improvement damage)

 

      • Thalan suffer a 50% penalty to trade and diplomatic research



    • Iconian Refuge



      • Now starts as the Federalists political party

 

      • Starts with: +10 Morale (decreased from 20), +20 Research, 0 Espionage (decreased from 100), -5 Soldiering (decreased from 0) and 16 Logistics (up from 10)

 

      • Precursor Library is now a special project

 

      • Expert Engineering is now unlocked after Advanced Hulls

 

      • Soil Enhancement, Xeno Biology and Space Mining moved to the Enhanced Adaptation tree

 

      • Iconians gain a 20% bonus to terraforming research



    • Korath Clan



      • Now starts game as War Party political party

 

      • Starts with: -30 Diplomacy (decreased from 0), +10 HP (decreased from 20), +30 Soldiering (increased from 10) and 14 Logistics (increased from 7)

 

      • Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Traditional Slavery and Black Market.

 

      • Graft of Ages is now a special project

 

      • New invasion tactic added (version of Information Warfare)

 

      • Korath suffer a 50% penalty to trade techs and a 200% penalty to diplomacy research



    • Krynn Consulate



      • Now starts as the Universalists political party

 

      • Starts with: -15 Research (decreased from 0) and 12 Logistics (increased from 6)

 

      • Starting techs changed to: HyperDrive, Industrial Revolution, Basic Space Construction, Fusion Reactors, Traditional Research, The Path, Stellar Cartography, and Capitalism.

 

      • Super Spy Training Center, Temple of Espionage, and Oracle of Krynn are now special projects.

 

      • Krynn suffer a 20% penalty to labs research but gain a 20% bonus to government research



    • Minor Races



      • Changes to various minor races that play more into their background lore. Watch out for the Snathi!




[ Graphics ]

 

    • Updated race colors for Iconian Refuge and Krynn Consulate

 

    • Improved Rally Point indicator

 

    • Various UI tweaks

 


[ AI ]

 

    • Each race's AI has been tuned to better match their background lore and relative strengths

 

    • All AI opponents will now use the maximum amount of CPU possible

 


 

awesome update!

on Sep 20, 2021

A birthday present for me!  Hooray!!

15 PagesFirst 13 14 15