Update v.64 for Ashes of the Singularity is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet. The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building.
|
The addition of the Power Amplifier allows players to double their regional resource output. More resources means more ships, more ships means bigger battles, bigger battles means massive explosions! Everyone wins!
The team has been working on some additional features and improvements as well. You can check out the change log below for more information. Keep an eye out for more updates and news in the coming weeks!
|
Changelog:
-
Gameplay
-
New Desert Map: Open Range
-
Power Amplifier building: upgrade to increase region resource output to double
-
Game score now uploaded to leaderboards
-
Balance
-
Art & Graphics
-
Terrain battle damage improvements
-
Improved destruction VFX to T1 and T2 units (still WIP)
-
Increase smoke detail
-
Art polish on unit maps and LODs
-
Scout
-
Apollo
-
Artemis
-
Zeus
-
Nemesis
-
Medic
-
UI
-
Control Point UI element
-
Improved appearance of health bars
-
Health bars for teammates are now blue
-
Quit to Lobby allows hosts to end a game and bring all players back with them to the lobby screen
-
Player Profile updates
-
Sound
-
Misc
-
Bug fixes
-
Fixed access for seed data (that hadn't bee loaded yet) in GameplayMap::SetupMapDetails(). Added region type to save data.
-
Turned terrain connection grid back on
-
fixed lack of erosion on Anthys terrain
-
orders near friendly buildings properly recognized as move commands
-
Fixed some missing texture variation on desert maps
-
building placement validation more accurate
-
Fix loss of focus issue with Player Profile
-
Fixed bugs with map size display