v.63 update is now live. Thanks for all the feedback! A number of these changes are in direct response to feedback and bug reports from the forums, so keep it coming.
Full change log:
Gameplay
- Game option to play with Victory Points off
- New large desert map: Anthys
- Turinium Generator control also gives a 10% economy boost
- Host migration (works in human-only games for now)
- Logistics notification for when player is using 90% of their capacity
- Game options default to Terrain Hidden
- Balance changes
- Quantum Relays require more radioactives, less metal
- Smarties take longer to build (so they don’t bankrupt you)
- Fury & Hades require more radioactives, less metal
- Medic unit positions farther from front lines when formed in army
- Minimum zoom increased from 2000 feet to 2300 feet
- Maximum zoom increased from 15,000 feet to 20,000 feet
- T3 expenses substantially increased
- T3 armor increased from 8 to 12
- Sentinel and Thantos armor piercing increased
- T2 expenses slightly increased
- Scout comes out as an individual unit
- Brute now comes out as a group of 4.
- Slight balance changes to weapons to correspond to changes to the units
- Decreased movement penalty when engaged in battle
- Creeps spawn faster
Art & Graphics
- Terrain battle damage scorch marks (textures WIP)
- Team colors more prominent on units (still adjusting)
- Pan air surveillance unit much larger
- light added to Medic unit
- Added environment-appropriate trees to a number of maps
UI
- Empire Tree improvements
- collapse/expand all button
- defaulting all to collapsed
- added unique collapsed icon for air units
- removed background boxes so unit icons are more legible
- Add map scroll speed option
- UI Buttons for game speed control
- Added more color to UI icons
- Steam avatars used for player icons in-game
- F2 cycles through idle factories
- Minimap hides region & connecting line UI when unexplored
- Players return to a lobby after a match is complete
Sound
- New music added from composer Geoff Knorr (Civilization V) and Richard Gibbs (Battlestar Galactica)
- Leveled music volume
- Added unique Chronos T3 move sound
- Shortened order move sound
Stability
- Crash fixes for engineers assisting factories
- Tachyon overlay stability
- Fix for hang
Bug Fixes
- Hades bombers attack more effectively
- Strategic map no longer gets stuck open from chat
- Fixed construction/tech/orbital panels not showing after an enemy unit was clicked first
- Fixed missing LOD on Hercules model