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Dead players now properly shown in end game results
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Building placement validation stops them from overlapping
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Scan projector button disabled if it can't fire right now
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Fix for engineers getting into the AllFactory list
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Adding nasty trap for the not an engineer bug
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fix for debug rings appearing inappropriately
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Military Might graph not accurate on clients in MP, because military might is not being calculated correctly on the clients at all due to missing unit HP data from the host
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unit construction honors fow
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Fix for playing Map with fewer players than it supports can cause a node to become miscolored
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place order markers at correct height
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Don't auto-quit a MP game if more than one human still remains after another disconnects
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Fixes for loading MP saves
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fixed Herc not autocasting heal
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fixed Medic not granting energy buffs
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fixed Zeus starts off weathered
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have benchmark not use skirmish AI to make more predictable
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buildings and units under construction should use pristine instead of damaged state
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Fixing improper material assignment on Sensor Node
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Disallowing two players with the same color in the skirmish setup screen
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kralon - fixed deposit placement