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Archer has slightly fewer HP
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Drive Inhibitor now has double radius
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Increased vision of pan slightly.
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speed up medic a tiny bit so that he can heal while moving better
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Armor changes! Only buildings, T3s, Brute, and Zeus are armored. Only Sentinel Turrets and Nemesis weapons are armor-piercing.
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Apollo Flak Cannon now targets drones (after air)
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Archer missiles no longer target air or drones
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Prometheus Heavy Autocannon now targets drones/air last
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T1 HP balance changed to reflect that there are 3 of them (so they have 40 HP a piece typically)
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Updated the weapons to have more distinction between the primary weapon of a unit and the defensive such that the primary weapon tends to have better range than the secondary. Hence, if a unit closes in on that unit, its defensive stuff will start going off (all tested)
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Archer rockets go off less often but are more powerful, prefer to target T2s instead of T1s.
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Smarties will target air now as a low priority. However, their range has been reduced.
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The Hercules primary weapon now fires only occasionally but does massive damage. Primarily focuses on T3s.
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Artemis weapon range reduced to ensure that it is less than the Cronus's Cenatur missile array.
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Chronus targets buildings as first priority.
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General balance, relative to each other, of all weapons
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The Fury will now attack ground units if no air units are available.
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The Hades Nova bomb has been rebalanced to have less splash damage and prefers to target buildings. Will no longer target T1s.
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General balancing of secondary and tertiary weapons on units to make them less potent than their primary weapons (before they were all very powerful with relatively little distinction).
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Unit HP massively reduced (but relative to each other). T3s go from 18000 to 600, 9000, 7000. This also fixes text clipping issues.
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decreased movement speed of Artemis
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Decreased Artemis barrage count slightly
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Nexus armor increased
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Scout costs more metal to build
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Nova bomb damage increased
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Heal ray nerfed
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Removed heal projector and protection from Hyperion
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Gave Heal projector and Protection field to Prometheus
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Balance updates to make the Prometheus the anti-T3 and the Hyperon the area dominator
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removed some maps that weren't up to standards; Drake, Keplar, Xendar
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Aven - VP balance, minor terrain tweaks, first cosmetic pass
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Deneb - minor balance/geography, cosmetic pass
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Kralon - resource balance, geo tweaks, cosmetic pass
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Proxima - geo tweaks, resource balance, rough cosmetic pass
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Scorpio - Geo tweaks for pathing, resource balance, region balance, cosmetic pass
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Cerius - minor changes to fix region connections, reduced metal. This is now a slow map
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Seton - minor geo/region tweaks, resource balance, cosmetic pass