Stardock's Brad Wardell spoke with GamingBolt about Ashes of the Singularity, DirectX 12, and more.

"Kurtis Simpson: At GDC, you guys announced Ashes of the Singularity, which plans to redefine what people think about large strategy games. Can you please share more details about it? 

Brad Wardell: The idea behind Ashes of the Singularity is to do a real time strategy game that takes place across the world. So if you think of every RTS you’ve played in the past you’re fighting individual and maybe hundreds of units in the world or even on a single map. What we want to do with Ashes of the Singularity is to have a RTS in which players clearly see that this is a world war, with thousands and thousands of units that are fighting it out on screen."

Read the full interview at GamingBolt.com.

http://gamingbolt.com/interview-with-brad-wardell-ps4xbox-one-differences-directx-12-ashes-of-the-singularity-and-more

 


Comments
No one has commented on this article. Be the first!