The news went out the other day, but didn't make over to these forums so I wanted to post over here.  

"Stardock announced today the addition of Adrian Luff as its new director of platform architecture. Luff, who oversaw Battle.net’s growth from a single PC to a global network of thousands of systems during his 17-year tenure at Blizzard Entertainment, is leading Stardock’s move into next-gen connected gaming, currently codenamed Project Tachyon.

"Stardock has a long legacy of innovating from the ground up and this is a fantastic opportunity to continue that tradition," said Luff, who also architected and built World of Warcraft’s launch infrastructure. "Cloud-based computing lets us do things that used to only be possible for the biggest-budget games - now we don’t have to fly around the world and spend millions of dollars setting up hardware like I’ve done in the past."

Luff is responsible for the rollout of Project Tachyon, which will manage the online infrastructure to provide the meta-game experience for Stardock games. Unlike similar services, Project Tachyon will exist entirely in the cloud - meaning that Stardock can scale its capabilities to demand in real time. In addition, for PC gamers, Tachyon is expected to make use of Valve's Steamworks where possible."


More from PCGamesN: http://www.pcgamesn.com/battlenet-engineer-joins-stardock-build-new-cloud-service-tachyon

Gamasutra: http://www.gamasutra.com/view/news/222446/The_man_who_helped_build_Battlenet_is_developing_new_Stardock_tech.php

 


Comments (Page 1)
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on Aug 06, 2014

on Aug 06, 2014

Not a fan of Blizzard.  I hope he doesn't try to turn my beloved SD games into some zerg rush horse crap.

on Aug 06, 2014

charon2112

Not a fan of Blizzard.  I hope he doesn't try to turn my beloved SD games into some zerg rush horse crap.

Its seems his talent lies in making computer games talk and play with each other not in building a game. I don't think we have to worry about that.

on Aug 06, 2014

Great to have a new guy for MP on board. Maybe we'll even get it for Elemental2015? 

on Aug 06, 2014

charon2112

Not a fan of Blizzard.  I hope he doesn't try to turn my beloved SD games into some zerg rush horse crap.

Read the articles.

on Aug 06, 2014

Island Dog

Read the articles.

This sounds pretty awesome.  

on Aug 06, 2014

Sounds very interesting...also like how this sounds like it is complementing steam/other services rather than being a competitor. Could lead to some very interesting developments in terms of content being shared between client games.

on Aug 06, 2014

Welcome aboard Adrian!

 

on Aug 06, 2014

I absolutely LOVE this quote because its so true in any job where you have to go outside the office or lab...

 

" Dealing with ISPs who seemingly don’t know how to run their own network. Hoping you have enough hardware to support launch day. It’s a labor- and resource-intensive job which sucks budget away from the game itself.”

on Aug 06, 2014

I've got one of those ISP's...  I diagnose their network problems before they do.

on Aug 06, 2014

Island Dog


Quoting charon2112,

Not a fan of Blizzard.  I hope he doesn't try to turn my beloved SD games into some zerg rush horse crap.



Read the articles.

 

As an exclusively SP player, I don't think this news affects me much.

on Aug 06, 2014

Does this mean StarDock is thinking of emulating Blizzard's multi-player style, with everyone having to pay a monthly fee to play a future GalCiv game? Like WOW and Star Craft?

on Aug 06, 2014

Welcome Mr. Luff. 

on Aug 06, 2014

DAMN impressive!   I've always viewed Blizzard as the KINGS of PC gaming and Stardock as "The little company that could" with a gamer at its helm. Stardock hiring Blizzards best networkguy is a major win!

 

charon2112,

Dude, for fucks sake, read what the whole thing is about....

on Aug 06, 2014

charon2112


As an exclusively SP player, I don't think this news affects me much.

It does if this same architecture is used to track how SP players play games in order to balance them better and to get a deeper understanding of how players utilize the UI.  

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