Dan Baker of Oxide Games has a new blog post up today where he talks about the next generation of graphic APIs.
"How different things are in just a year’s time. PC gaming is undergoing a revolution that will completely change the landscape, especially between consoles and PCs. A year ago, we had just two graphics APIs available to us (Direct3D 11 and OpenGL). Now, not only is Mantle a reality, but DirectX 12 is right around the corner. Both share core concepts that radically rethink the purpose and structure of a graphics API, opening the door to whole new worlds of performance as modern hardware design has far surpassed the aging, bloated APIs of the past. Both, in our opinion, are necessary for the evolution of PC gaming."
It's an interesting read, so check the whole post out here.