The Forbidden Worlds DLC Pack is Now Available for just $4.99

The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space.  Yet, this sector of the galaxy has far more worlds and history than any of the factions are aware. The need to survive forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.

The DLC pack is brought to you by Ironclad Games and Stardock Entertainment and includes:

  • Four new planet types to colonize and exploit (Barren, Ferrous, Greenhouse, Oceanic), each created with beautiful high-res textures.
  • New Planet Specialization System:  Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
  • 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
  • Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
  • Unlock five new Steam Achievements and display your mastery of forbidden space!

Purchase the DLC for only $4.99:
Direct


Also available on:
Steam , GameStop , GamersGate, and GameFly

 

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Fleet - Favorite 1

 

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Comments (Page 2)
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on Jun 05, 2013

AgentExeider
is it me or is this like distant stars or 7 deadly sins, which was FREE btw, now being dressed up into PAID DLC?

No mod could do exactly what Stardock has done with this. They've added a lot of new modifiers and things under the hood, and the planet specialization thing is something totally new. Yeah the old Sins plus mod had oceanic planets, but they basically behaved as Ice or Terran planets. The oceanic planet in this DLC is totally independent.

on Jun 05, 2013

GoaFan77


Quoting AgentExeider, reply 12is it me or is this like distant stars or 7 deadly sins, which was FREE btw, now being dressed up into PAID DLC?

No mod could do exactly what Stardock has done with this. They've added a lot of new modifiers and things under the hood, and the planet specialization thing is something totally new. Yeah the old Sins plus mod had oceanic planets, but they basically behaved as Ice or Terran planets. The oceanic planet in this DLC is totally independent.

It would have been nice to have the DLC function properly on release though. I'm thinking I'll wait till these simple bugs are worked out before getting it.

on Jun 05, 2013

Man I LOVE THIS DLC. THANK YOU IRONCLAD AND STARDOCK!!!!!!

 

Sorry for my excitement, i have been waiting for this

Bea5T

on Jun 05, 2013

So is the main gameplay change now, that you can get your planet populations into thousands (in case of terran and oceanic planets at least), thus gaining some nice tax income rate, impossible to get before? Allowing you not to go for trade ASAP, everytime you get a chance? What was the max population on terrans you could have before?

BTW, the other non-social planet upgrade path, involving trade and ship-production - forgot the name. Does the increased ship construction rate influence the cooldown of the Returning Armada/Dark Fleet Beacon techs for the Vasari phase stabilisers, or its only about ships built from shipyards? 

 

 

 

 

on Jun 05, 2013

Timmaigh
BTW, the other non-social planet upgrade path, involving trade and ship-production - forgot the name. Does the increased ship construction rate influence the cooldown of the Returning Armada/Dark Fleet Beacon techs for the Vasari phase stabilisers, or its only about ships built from shipyards? 

 

99% certain only ships from shipyards. None of the other build time modifiers affect returning Armada, that's an ability timer.

on Jun 05, 2013

Timmaigh
What was the max population on terrans you could have before?

 

TEC, 364, and it actually never gets to 1000, it is a mistake, not ciorrectly written at the specialization thing.. actually it is like 700 or something.

Timmaigh
Does the increased ship construction rate influence the cooldown of the Returning Armada/Dark Fleet Beacon techs for the Vasari phase stabilisers, or its only about ships built from shipyards?

 

Does it mention anything about cooldowns? No, it only reduces ship build time from factories (and starbases i guess)

correct me if im wrong

on Jun 05, 2013

I have a question for the devs my question is when will the new planet types be avable to download on the galaxy forge? And will I need to delete the older one.  Because some of the planets in a some my old map I want to replace with some of the new ones

on Jun 06, 2013

IF I have this DLC, can I play with friends, they haven't DLC?

And if yes, I will have benefits from the DLC?

 

 

on Jun 06, 2013

SaliSakal

IF I have this DLC, can I play with friend, they haven't DLC?

And if yes, I will have benefits from the DLC?

 

 

Yes and yes.

on Jun 06, 2013

SaliSakal

IF I have this DLC, can I play with friend, they haven't DLC?

And if yes, I will have benefits from the DLC?

 

 

As long as you host, both will get the benefits.

on Jun 06, 2013

-> ZombiesRus5 and Ryat

Thanks you

on Jun 06, 2013

ya galaxy forge needs an update.

on Jun 07, 2013

I sincerely hope that you updated the kol battleship with this update as well. 

on Jun 07, 2013

Once I am done with my unofficial graphics patch (which will include icons for all new planet textures), I may port those icons over to galaxy forge and get that fixed....

on Jun 07, 2013

If you do with the Galaxy Forge and it works fine with the normal game I would like a copy of the up dated galaxy forge

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