RTSguru.com has an interview up with Stardock’s Derek Paxton about the recently announced Fallen Enchantress: Legendary Heroes.
“First, let’s get this out in the open. An expansion isn’t just about additions, sometimes it’s about strategic cuts and changes to make the game better too. With that in mind, LH will be cutting “Influence” from the main game as a form of resource, with the idea that this will actually make Gold matter more in the overall empire building aspect of Elemental. The second major cut is in the form of damage types. Previously, in combat players had to remember a lot of different damage types going into combat and what worked on what, an so forth. Both Stardock and its players found this confusing, and as such they’re cutting damage types from the game and replacing them with weapons that have different abilities. Axes will have Cleave, Warriors might have Crushing Blow, and so forth. This way the game’s combat will be less about figuring the numbers out, and more about having the right army for the job.”
Read the full interview at RTSguru!
http://www.rtsguru.com/game/460/article/5164/Delving-the-Depths-of-Fallen-Enchantress-Legendary-Heroes.html