We have released RC1 for WindowFX 5 today. WindowFX 5 lets Windows users add animated effects and advanced window controls to your Windows desktop!

New in this update:

  • Over 30 animated effects for window actions (Windows 7 required for the most effects)
  • NEW Open menu animations with the WindowFX RC build
  • Animation substyles/tabs for different animation types
  • Included presets and ability to save custom user presets for animation options
  • NEW Compiz-style wobby window animations
  • NEW Desktop icons tab
  • Hide desktop icons on double click
  • Auto-hide desktop icons
  • Hide text labels for desktop icons
  • Hide icon shortcut overlays
  • NEW System tray icon shortcut to WindowFX configuration (Windows 7 only)

WindowFX 5 beta users and Object Desktop subscribers can download WindowFX 5 RC1 now from download.stardock.com or via Stardock Central.

For more information visit the WindowFX website.

https://www.stardock.com/products/windowfx/

Video demo - http://youtu.be/wpg7TusmDLw

Windows 7 x64-2012-05-03-14-04-23 Windows-7-x64-2012-03-15-13-20-11

Comments (Page 3)
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on May 05, 2012

OK, I been playing with it. Tell me why the "global" animation speed is in percent of normal and all the individual sliders are in parts of seconds? I got it figured out what speed I wanted using parts of seconds so I decided just to use the global setting. How am I to know what percent over 100 does 0.05 equate to? Perhaps we would have the "global" slider reflect the slider for the individual times? I don't think percentage would work across the board as some things are different than others, but you could make it into a time value maybe? Or a choice or either? Remember, I stopped playing with the beta because of some negative effects on the skins I was using or I would have said something back then.

on May 05, 2012

The global animation speed cannot be in seconds because it is a multiplier on the per animation settings not an absolute value.

So if you want all your animations to be twice as fast as normal you set that to 50%.  Take twice as long, set it to 200%.

So the time for any given animation will be (per animation time) * global slider.

If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.

on May 05, 2012

Just letting you guys know that this latest version works even BETTER on all of my different multi-monitor configurations with the latest drivers from nvidia on all machines.  There were some hiccups before on my B setup with the previous release (first pass dual card support), but those are gone now with this RC1.  

Well done!

on May 05, 2012

Neil Banfield
The global animation speed cannot be in seconds because it is a multiplier on the per animation settings not an absolute value.

So if you want all your animations to be twice as fast as normal you set that to 50%.  Take twice as long, set it to 200%.

So the time for any given animation will be (per animation time) * global slider.

If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.

 

Hum. So I end up setting them all by hand anyway because they have different starting values. No worries, I probably never would have noticed the "global" thing anyway.

on May 06, 2012

Thanks ID!

on May 06, 2012

Ici la France

cela serait bien si le logiciel était en Français

on May 06, 2012

Am I Missing something, Stardock .download is only showing FX5beta nor FX5RC1

on May 06, 2012

Sorry missed the second page got it taken care of.

on May 07, 2012

Awesome update!

on May 07, 2012

Dunno how well WFX handles/works on multi monitor setups, but here it doesn't 'perform' 100%

I have 'Enable screen edge windows resizing' unchecked in the config

But it only applies to the main monitor. As soon as I move any window near the edge of secondary monitors, they auto resizes.

Latest WFX from SDC
64 bit Winblows 7
As far as I know this 'feature' isn't enabled/disabled anywhere else or in any other application. I haven't seen it anywhere else than in WFX.

on May 08, 2012

If that feature is off in WindowFX then the default OS feature is used.

I imagine thats what you are seeing.

on May 08, 2012

Snowman is off to 'de-featuring' this - where ever I may find it...

on May 08, 2012

A smidge off topic, if I may.....

 

I have Windows Shake, aka Aero Shake, disabled in WFX but can't seem to disable it in Windows. Any ideas?

 

Should I start a thread for this?

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