A few weeks RTSguru.com was taking your questions that would be asked of the Sins of a Solar Empire dev team, and today they have posted the Q&A!

What sorts of AI improvements will we be seeing?

We’re working on a number of things with the AI that spans many areas ranging from improved autocasting, to better movement code, plus making it possible for the AI to handle our new victory conditions and more. For existing players it’ll likely be more noticeable as a “sum of the parts” than many huge shifts.

Read the full Q&A at RTSguru!


Comments (Page 2)
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on Jan 14, 2012

N3rull
Haven't heard of that happening - ever. There is some legal barrier stopping that from happening, I am afraid.

Well that's extremely unfortunate.

I would think that crowdsourcing software would be quite effective (for the software itself) even if it isn't profitable...

on Jan 14, 2012

N3rull
Haven't heard of that happening - ever. There is some legal barrier stopping that from happening, I am afraid.

What exactly? I don't think coding someone else's product falls under copyright protection (and certainly not for the copyright holder of said product). A game isn't a language after all. And plenty of modders would gladly give their changes to IC or Stardock to use.

on Jan 15, 2012

N3rull

Quoting Bazkur, reply 8How do you do this?  Change the leader I mean?  The only way I have found is to disassemble the fleet and then reassemble it making sure the first ship I select is the one I want to be the leader.Select fleet, tab to the thing you want to be the leader, click "create fleet". No need to disassemble the fleet.

 

Thank you!  Been playing for YEARS and did not know i could do that!

on Jan 15, 2012

Bazkur

Quoting N3rull, reply 11
Quoting Bazkur, reply 8How do you do this?  Change the leader I mean?  The only way I have found is to disassemble the fleet and then reassemble it making sure the first ship I select is the one I want to be the leader.Select fleet, tab to the thing you want to be the leader, click "create fleet". No need to disassemble the fleet.

 

Thank you!  Been playing for YEARS and did not know i could do that!

I pay no attention to lead ships so that's why i didn't know this until now. I only disassemble carriers/carrier capital ships from fleets so they stay at the edge of gravity wells to be able to escape easily. I couldn't give a rats behind if my scout was lead.  .

on Jan 15, 2012

RiddleKing

Quoting Bazkur, reply 18
Quoting N3rull, reply 11
Quoting Bazkur, reply 8How do you do this?  Change the leader I mean?  The only way I have found is to disassemble the fleet and then reassemble it making sure the first ship I select is the one I want to be the leader.Select fleet, tab to the thing you want to be the leader, click "create fleet". No need to disassemble the fleet.

 

Thank you!  Been playing for YEARS and did not know i could do that!

I pay no attention to lead ships so that's why i didn't know this until now. I only disassemble carriers/carrier capital ships from fleets so they stay at the edge of gravity wells to be able to escape easily. I couldn't give a rats behind if my scout was lead.  .

 

Lead ship is important because it will determine how close your fleet should stay together and if that lead ships jumps out of battle, then your fleet jumps out.

on Jan 16, 2012

Wrath89
Well that's extremely unfortunate.

I would think that crowdsourcing software would be quite effective (for the software itself) even if it isn't profitable...

GoaFan77
What exactly? I don't think coding someone else's product falls under copyright protection (and certainly not for the copyright holder of said product). A game isn't a language after all. And plenty of modders would gladly give their changes to IC or Stardock to use.
I know many modders would have an orgasm if their ideas and work was included in the game with a dev's "it's bloody good yo" stamp on it and credits in the right place.

I also know devs could really sometimes use the modder's hard work to aid them.

Still, for some reason - I have never heard that happen and I've been playing quite a few games whose devs could really use modders' "help". 
The closest things to what we're talking about here that I have witnessed were Creative Assembly employing a long-time modder (Lusted) and Whoever-it-was-who-developed-Civilization5 employing whoever-it-was-who-whined-a-lot-about-Civ4 so that he could get his chance on having the community's ideas into the game.

The only explanation I can come up with could either be that there is some legal barrier (like, "you stole my work, PAY ME!!" + legal case) or the devs simply cannot understand what the modders coded (too sophisticated, unclear, not enough comments, bad formatting... modders know how hard it can be to read through other person's code if he isn't careful).

on Jan 16, 2012

N3rull
(like, "you stole my work, PAY ME!!" + legal case)

 

This has seemed to be the case any time the issue has arrived. When there is money involved, even a simple 'You can have it for free' contract can often easily be overturned in court. It's all about the company watching their backs, whether they like it or not. That's how money works.

on Jan 16, 2012

Most definitely; in fact there are four new game modes (i.e., victory conditions) plus a revised Diplomatic Victory mode. The new modes include Last Flagship Standing, Last Capital Planet Standing, Research Victory and Occupation Victory. These can be toggled on/off during game setup.

BTW this is probably the best bit of news in that Q&A. Should greatly change the way we play the game and make multiplayer more interesting too.

on Jan 16, 2012

JCD-Bionicman

Quoting Wrath89, reply 3If they were to ever make the AI significantly moddable I'm sure we would see some astounding improvements from the community without any more work from the devs.


Listen, and memorize these words. Here it is: "MODS ARE NOT THE SOLUTION TO EVERYTHING, AND OFFICIAL DEVELOPMENT FOR A FEATURE IS ALWAYS SUPERIOR THAN DEVELOPMENT FOR THE SAME FEATURE". After youve memorized these words, chisile them into a rock. After youve chisiled them into a rock, place the rock in either your strongest hand, or perhaps both, and proceed to hit yourself in the skull with it.

With luck, perhaps you will serve as an example to the rest of the community and this message will finally sink in to the rest of the world and generations of forum users to come.

I approve this troll.  He's consistent.

on Jan 16, 2012

Sinperium
I approve this troll.  He's consistent.

More coherent than RiddleKing, at least.

on Jan 17, 2012

GoaFan77

Most definitely; in fact there are four new game modes (i.e., victory conditions) plus a revised Diplomatic Victory mode. The new modes include Last Flagship Standing, Last Capital Planet Standing, Research Victory and Occupation Victory. These can be toggled on/off during game setup.

When I was going over mods, I recall something about Flagships. Perhas the Last Flagship Standing is homage to that? Probably not,but maybe I just like to be a contrarian.

Also, I agree that we should have more options in game to tweak game settings. For example, I've heard on this forum of people playing "no cap ship" or "cap ships only" games. I know this has nothing to do with modders, but it would be cool if they plugged in some of those settings in.

Lastly, since for the past 10 years I've been a console guy mostly, all I think about when someone talks about modding is Warthog Racing above maps on Halo 2... that was fun.

on Jan 17, 2012

Whisker_Fish
When I was going over mods, I recall something about Flagships. Perhas the Last Flagship Standing is homage to that? Probably not,but maybe I just like to be a contrarian.

Hard to say, but the flagship mod just gives each player an enhanced version of a regular capitalship I think. This sounds like a player is eliminated when their first capitalship is destroyed (whether the flagships have anything special about them remains to be seen).

 

on Jan 17, 2012

GoaFan77

Quoting Whisker_Fish, reply 26When I was going over mods, I recall something about Flagships. Perhas the Last Flagship Standing is homage to that? Probably not,but maybe I just like to be a contrarian.

Hard to say, but the flagship mod just gives each player an enhanced version of a regular capitalship I think. This sounds like a player is eliminated when their first capitalship is destroyed (whether the flagships have anything special about them remains to be seen).

 

Agree with Goa and... Saw an original Beta video someone posted in another thread that had Last flagship standing as an on/off toggle. Apparently this is something Ironclad had envisioned at one time in the games history. 

on Jan 18, 2012

 

N3rull

Quoting Wrath89, reply 14the modders would be able to make significant improvements to the way things are, and (hopefully) the developers would simply give an "OK" and then copy/paste the code to go into the official game.

Haven't heard of that happening - ever. There is some legal barrier stopping that from happening, I am afraid.

 

minecraft does

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