Published on August 31, 2011 By Island Dog In Sins News

As you probably noticed, there are some big changes to the Sins of a Solar Empire website!  We have updated the layout and design in part due to the upcoming Sins: Rebellion.  The site also streams our feeds from Facebook and Twitter, so you can easily follow what we are saying and doing on those services.

We hope you enjoy the new look, and be sure to keep checking for new media content for Sins of a Solar Empire: Rebellion!

https://www.sinsofasolarempire.com/


Comments (Page 2)
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on Aug 31, 2011

Sorry for this slight derail, but it's bothering me...

Has anyone noticed that the background is flipped sideways?

The Kols have their metal plating on the right side in the background picture, which is actually on the left in-game...

The right side has the hangars and the laser cannons, so I'm guessing that this picture was actually intended to be flipped around.

Again, sorry, it just bothered me...


Yarlen has said that 64-bit is NOT happening. Just because the game is recommended for 64-bit machines doesn't meant that it is actually 64-bit...

I think that they are just stating the most common recent software requirements, not the actual requirements. I'm pretty sure that Rebellion will still run on old Windows XP 32-bit. Unless it is made not to.

on Aug 31, 2011

That

Titan

Looks

HUGE!

on Sep 01, 2011

Yeah, there won't be a 64-bit or multicore version of Rebellion.  It's simply that 64-bit OS's rock and if you have Windows 7, you should be rocking with the 64-bit version.

on Sep 01, 2011

looks great:)

on Sep 01, 2011

Yarlen
Yeah, there won't be a 64-bit or multicore version of Rebellion.  It's simply that 64-bit OS's rock and if you have Windows 7, you should be rocking with the 64-bit version.

 

Has the engine been further optimized for Rebellion to reduce resource usage at all? I'm curious if everything has been converted over to .dds textures, if said textures have been shrunk where applicable (as some are just HUGE in size) and the same story for some of the very high poly models, envoys and mines for example.

 

Since I'm going to be upgrading my computer in just under a year I'm trying to gauge just how much core speed I need to get out of my multi-core processor as it will only be utilizing one core? (I'm assuming a 3ghz core speed will be required?)

on Sep 01, 2011

Yarlen
Yeah, there won't be a 64-bit or multicore version of Rebellion. It's simply that 64-bit OS's rock and if you have Windows 7, you should be rocking with the 64-bit version.

So basically 32-bit XP will run Rebellion fine but you decided to make Windows 7 64-bit Recommended just because?  Way to mislead.

on Sep 01, 2011

Basically, it'll probably run. But they aren't going to rework the engine if it doesn't.

 

on Sep 01, 2011

boshimi336

Quoting Yarlen, reply 18Yeah, there won't be a 64-bit or multicore version of Rebellion.  It's simply that 64-bit OS's rock and if you have Windows 7, you should be rocking with the 64-bit version.

 

Has the engine been further optimized for Rebellion to reduce resource usage at all? I'm curious if everything has been converted over to .dds textures, if said textures have been shrunk where applicable (as some are just HUGE in size) and the same story for some of the very high poly models, envoys and mines for example.

 

Since I'm going to be upgrading my computer in just under a year I'm trying to gauge just how much core speed I need to get out of my multi-core processor as it will only be utilizing one core? (I'm assuming a 3ghz core speed will be required?)

 

We're optimizing the engine further as we're able. Turning things into .dds files won't help anything since once the textures go into memory, they're all the same size after conversion.  We're not reworking any of the existing models except to potentially look better.

 

Any multi-core processor will be fine.  It's more that they allow Sins to run on one core while the OS has the others to play with.

on Sep 01, 2011

SpardaSon21

Quoting Yarlen, reply 18Yeah, there won't be a 64-bit or multicore version of Rebellion. It's simply that 64-bit OS's rock and if you have Windows 7, you should be rocking with the 64-bit version.

So basically 32-bit XP will run Rebellion fine but you decided to make Windows 7 64-bit Recommended just because?  Way to mislead.

 

No, it's the recommended spec.  If you ask us what OS we "recommend" you play the game on, we're telling you Windows 7 64-bit.

on Sep 02, 2011

Neato. Now how about early and immediate private alpha / beta access...

on Sep 02, 2011

Thrawn2787
Neato. Now how about early and immediate private alpha / beta access...

... 

 

What is the point of asking the same question that they keep answering all over the forums? You realize that they aren't even to the 'in-house' alpha level yet right?

 

'Immediate' ... not threatening language at all. 

on Sep 02, 2011

Yarlen
No, it's the recommended spec.  If you ask us what OS we "recommend" you play the game on, we're telling you Windows 7 64-bit.

Well, since you recommend 4gb ram, your Win7 x64 is the wrong choice

4 gb ram : 2 gb ram for Win7 64 bit and 2gb for all application ( sins, anti-virus, steam, impulse, and any other program who is running )

4 gb ram : 1 gb ram for Win7 32 bit and 3 gb for all application ( in these case, sins have the potential to reach his own limit who is 2gb )

A computer with 4gb ram and Win7 x64 will reach faster a out-of-memory using sins that the win7 32 bit... in fact, the game can minidump before it reach his 2gb limit... more, since sins is a 32 bit application, on 64 bit OS, a "translation" layer called wow64 run between the OS and the application... it somehow lightly decrease the performance of the 32 bit application...

By the way, what version of win7 x64 do you recommend? Starter is only 32 bit, Home basic only support 8 gb ram, Home Premium will allow to enjoy my 16 gb ram... as for Starter, Basic and Prenium, they only support one of my two processor... need to jump to professional ( over 300 euro ) for support my second processor...

Please, explain me why do i need to move from my xp pro x64 to win7 x64... unless having a OS using a huge amount of memory and resource for a cute desktop with some 3D effect is a advantage??? One last question, is Stardock on some Microsoft paylist for promote their newer product???

If you wish recommend people to use 64 bits OS for sins, first step is too make sins 64 bit... in so case, it will be a real improvement on performance...

on Sep 02, 2011

Your win7 uses 2 gigs?

Wow, mine (Win7 64 bit) uses barely over a gig.

on Sep 02, 2011

Your win7 uses 2 gigs?

Wow, mine (Win7 64 bit) uses barely over a gig.

I don't use/have Win7 x64 but use XP pro x64... less that 300 mb used...

My comment is based on : http://en.wikipedia.org/wiki/Win7#Hardware_requirements

on Sep 02, 2011

Well, wouldn't be the first time Wikipedia was wrong in some way. I can get Win7 down to 800 Mbs when I set it to my gaming settings. Nacey got his down to 500. 1 gig to 1.2 is what I normally see on most systems.

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