GameSpy has published the top 25 PC Games of the 2000’s and Sins of a Solar Empire has made the list!

“Sins of a Solar Empire may have an awkward title, it may not be the most famous game ever, and it may not have sold billions, but it is -- without question -- one of the best multiplayer real-time strategy games ever made.”

Read more at GameSpy.

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Comments (Page 1)
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on Jan 31, 2011

No wonder. It is by far one of the best games I've played in my life, and also the best in the genre of space strategy. Congratulations to Stardock and Ironclad. When will a SOASE 2? (Or a new expansion, at least?)

on Jan 31, 2011

Wow. that is awesome.

20 out of 25.

 

Though... i must say...

That large, unbroken block of valve between 12-8 sure seems... intresting... in a large unbroken block of games that all seemed to come out of a single evil drm orange box sort of way.

on Jan 31, 2011

That's really great and quite an honor.  I hope it results in additional sales and renewed interest.  It's a shame that one of the "best multiplayer real time strategy games ever made" has so few people actually playing it in online multiplayer and even fewer people playing it PvP.  Sadly, I think something like 98% of all Sins purchasers never even tried it online.

on Jan 31, 2011

Congrats well earned.

on Feb 02, 2011

Awesome!!!! I knew I was not the only one seen the awesomeness of this game. Great job.

on Feb 02, 2011

Everything that GameSpy said was absolutely true.  I honestly think that making a Sins 2 would be in the best interest of this game. 

You may ask why I say that.  Well, simply, it's because, as GameSpy said, most people most likely never heard of Sins.  Now that they have, launching a Sins 2 will allow this game to really shine.  Even better, online multiplayer will get a critical mass of players.

on Feb 03, 2011

DirtySanchezz
Sadly, I think something like 98% of all Sins purchasers never even tried it online.

 

There is no way I'm playing multiplayer, way too slow.

 

Back on topic. Congrats, more reason to make Sins 2!!

on Feb 03, 2011

ehh, have you seen our 4v4s and 5v5s? they are over in an hour on average.  That said... there is a chance that the teams are even and the game going to end game... but that is when things get FUN.

Nothing like super weapons, giant fleets, and HUMANS coming up with absolutly brilliant strats.  those are the best games.

of course it may take you substantial time to gather together 8-10 people, and form teams... that can take longer than the game itself. heh.

on Feb 03, 2011

bluesuns
There is no way I'm playing multiplayer, way too slow.

I suspect that that is a common misconception that has kept some people offline.  Almost all of the PvP games, at least the 4v4s and 5v5s are on single star maps with locked teams, pirates off, Quickstart on, and Faster settings for everything.  It really only takes about 1.5 hours to play.

How is that?  Unlike when you play against 9 AIs where you have to kill all 9 AIs, in a team game you have 4 allies to help you and the five guys on your team only have to kill five opponents, so you really have to just defeat one opponent.  Generally the players on the losing team will see the writing on the wall and call it "gg" (good games) and quit so that a new game can be started and to spare the winning team the boring motions of having to mop up.

on Feb 03, 2011

@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.

on Feb 03, 2011

bluesuns
@Pbhead @Dirty Sanchez: I prefer my Sins games to be more robust where I utilize the tech trees.

You'll get to use the tech trees.  Of course, since it's a strategy game you can't just invest your resources researching things willy-nilly.  If you start out in a safe "eco spot" with allies on either side you'll probably get to explore the civic tech trees in great detail (since your job would be to feed money and credits to your allies).  If you start out on a fighting flank or surrounded by opponents then you'll mostly get to explore the military tree with a few excursions to the civics tree.

You might not get to complete the trees as you would in a 10 hour game against AI, but you will get much more robust opponents who are actually capable of real strategy.  You just can't get that when playing against AI.

on Feb 03, 2011

bluesuns

Quoting DirtySanchezz, reply 3Sadly, I think something like 98% of all Sins purchasers never even tried it online.

 

There is no way I'm playing multiplayer, way too slow.

lol this is a common misconception. it takes far longer to play the ai than a human

i find most online games last between 30-90 minutes (average)

whereas it takes hours to beat 9 ai or even 4 or 5

on fastest setting game goes pretty fast and u are on ur toes or u lose

on Feb 03, 2011

@DirtySanchezz and everyone else:

Playing Sins that way doesn't appeal to me.. I'd rather get my multiplayer fix through Starcraft. The AI in Sins is actually fine for me.

Bring on Sins 2 (or another expansion)!!!!! I will start a petition if I have to, just let me know!!! I'm crazy about this game!!!!

on Feb 03, 2011

There is no way in hell that a sins 2 is not planned at some point in the future. 

All I want is 64 bit, multicore, better physics, turrets that rotate, and the elimination of 2d elements.  (there is nothing more ugly then rotating your camera, and having certain things (explosions, certain weapons, abilitys, whatever) contort in wacko directions.  Sound too processor intensive? dont worry! it will prolly be a looong while before it comes out anyway. 

semi-randomized units (ala medival total war 2), and ship chunks breaking off as hp decreases would be sweet too.

Oh, and 3d capability.  by the time sins 2 comes out, well, many games already have 3d support. Sins, considering its an EPIC SPACE BATTLE SIMULATOR will need it as well.  hehe.... i would die to be able to take a 3d screen shot and have it as my wall paper... mmm....

uhh...

What were we talking about again?

on Feb 03, 2011

All I want is 64 bit, multicore, better physics, turrets that rotate, and the elimination of 2d elements.

So, basically, you want them to rewrite the base code.

Now, that being sad, I complete agree with your requests, but I don't know how much effort they are going to put into Sins 2.  Craig did mention he wasn't telling the community what he has been up to, so who knows.

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