Last week, we showed Part 1 of the Demigod behind the scenes documentary, and Part 2 is now ready.  This latest video was recorded in the early morning hours with some of the game and Impulse team.


Comments (Page 1)
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on Jun 01, 2009

Nice. I've been waiting for this.

on Jun 01, 2009

I can't help but wonder if the Stardock Kool-aid is grape or cherry...

on Jun 01, 2009

well soem beta tester did anticipated that

on Jun 01, 2009

I can't help but wonder if the Stardock Kool-aid is grape or cherry...

It's Great Bluedini.

on Jun 01, 2009

Good.

on Jun 01, 2009

Lol frogboy is so socially awkward.. its hard to watch.

on Jun 01, 2009

lol great stuff frogboy, keep it up!

on Jun 01, 2009

Lol frogboy is so socially awkward.. its hard to watch.

I'm not on the video other than voice.

on Jun 01, 2009

I love this behind the scenes stuff. Really tears down that "Big Company that just wants your money" stereotype Wall.

Do any of these exists for Elemental yet?

on Jun 01, 2009

If Stardock didn't develop the netcode, then who did?  And why didn't they bust their rumps to fix it?

on Jun 01, 2009

Man you guys make me wanna finish college even faster so I can get out and start working on stuff like this. Keep up the great work!

on Jun 01, 2009

If Stardock didn't develop the netcode, then who did?
It was originally licensed from Raknet, but SD didn't test it as well as they thought they did, and so it didn't scale as well as they thought.

And why didn't they bust their rumps to fix it?
Faster and simpler for SD to do it.

 

on Jun 01, 2009

Dude, that video was awsome... I remeber when I had crunch time in college and I programed all night... my productivity went to about 10% of normal around 3-4am, lol

on Jun 01, 2009

If Stardock didn't develop the netcode, then who did?  And why didn't they bust their rumps to fix it?

My understanding is that they licensed raknet (as opposed to Gamespy arcade or other services) to provide the connection server and Gas Powered Games developed the in game net code.

As to why Stardock busted their own rumps to fix it, I would speculate that they believed (correctly it seems) that it would be quicker for them to code their own solution than work with others.

on Jun 01, 2009

Another insightful video guys nice.

hope you can all get some sleep soon lol.

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