Published on April 14, 2009 By Island Dog In Demigod Journals

Editor Choice

The reviews are starting to trickle in, and the latest comes from Neoseeker.com.  This is a real in-depth look at Demigod, and the best part…..Demigod gets a 10 out of 10 and an Editors Choice!

“I could shed tears over this blend of absolute beauty and epicness.  Seriously, start a Skirmish in single player just to enjoy the scenery, because there's no way to absorb all the details when you're in a heated match.  All the visual effects can sometimes be overwhelming when you're at the end of a match, and one area of the map becomes so saturated with different attacks and spells going off at the same time -- made my head spin.”

Read the full review at Neoseeker.

 

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Comments (Page 2)
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on Apr 15, 2009

Gamespot and IGN are the only website reviews that actually count.  Just saying.

on Apr 15, 2009

Gamespot has got theirs out now,  6.5 not so favorable this time around  -  critizing the network problems and lack of storyline/campaign mainly.

http://www.gamespot.com/pc/rpg/demigod/review.html

on Apr 15, 2009

Thank god, someone finally digs into a developer for this new fad called "no campaign/story."  I think it's just plain lazy and I hate the excuse that people care more about gameplay/multiplayer.

Unless you enthrall people with iconic characters in heartbreaking situations, then people will forget about the game in no time.

on Apr 15, 2009

Thank god, someone finally digs into a developer for this new fad called "no campaign/story." I think it's just plain lazy and I hate the excuse that people care more about gameplay/multiplayer.

I hate campaigns that exist 'just because'.  Most campaigns suck and aren't worth the effort involved in playing them.

on Apr 16, 2009

To the people who don't trust the review, I understand you, but I assure you if there's anyone to trust, it is Lydia. We work together, and she truly loved this game.

As for the person who says she "clearly doesn't play games"...just...stop...trolling. Please. Do us all a favor and keep your unnecessary negativity to yourself.

 

on Apr 16, 2009

I'm sorry, but she expressed her opinion about the game, and I expressed my opinion about her review.  I think she should implement more analysis in her reviews, because it comes off like she didn't even play the game critically.  That's not unnecessary negativity.  I didn't know that when you enter this forum, you enter the realm of the Stardock Hivemind, where we all must think the same way.

on Apr 16, 2009

I'm fine with you expressing your opinion, whatever it may be, just not in the manner in which you have. Why would anyone want to be receptive to that?

on Apr 16, 2009

Dude, if you think i'm a troll, then just ignore me the way I and most other people ignore trolls.  I'm sorry she's your friend and you're taking it oh-so personally, but look at some of the newer reviews that actually critiqued it.  If anything, tell her, and help her learn from it. 

on Apr 16, 2009

I agree with the "screw storyline" people. I bought Demigod because I wanted to play a multiplayer game. "Bla bla, you are a candidate for godhood, and you must kick ass to rise up" is all the story I need.

Too many times multiplayer games have ignored their playerbase and focused too much on the story. I don't care. Just point me in the right direction, and I make up the story as I go in my head. I don't even watch intros.

My favorite games include Quake Wars (Story: "Aliens are coming or something, defend the world/kill them"), Continuum (Story: "You're in space!!!!"), Unreal Tournament (Story: "There is a tournament... you kill people").

Just look at UT3. "Oh, we have a full story mode now! Whoopie..." Nobody cares. I want a multiplayer game. They should have scrapped the story mode with their high-res videos nobody watched, and used that time to make the GUI less horrid, amongst other things.

Sure, multiplayer games can have a little story to get you going, but I think a nudge is fine. Session based multiplayer games that reset after every session are awesome, but not very compatible with this terrible idea of a "cinema-feel" of a game. It's like GTA4 vs Saint's Row2. You can put on your suit and play GTA4, or you can have a laugh-fest dicking around in Saint's Row2. But don't take my word for it:
http://www.escapistmagazine.com/videos/view/zero-punctuation/312-Saints-Row-2

Sure, I hear Saint's Row2 has a story, but I don't care. I've skipped every part of it to get to the fun part: actually playing.

 

on Apr 16, 2009

Since the very beginning, the devs have insisted that this game was meant to be primarily multiplayer with a singleplayer that existed only as a training ground; this was only changed a little when Stardock joined the project.  No one objects that TF2 has no campaign... and most RTS campaigns are horrid anyway.

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