Published on December 17, 2008 By Island Dog In PC Gaming

While Electronic Arts dominated the top selling list with Spore and the Sims expansions, Stardock found itself with the 6th best selling PC game title of the year despite the fact that the game has no copy protection whatsoever.  Stardock has been a long-time proponent of focusing on increasing sales by rewarding customers with free after release updates instead of using invasive DRM to fight piracy. 

Stardock’s Galactic Civilizations series began this trend with Ironclad’s Sins of a Solar Empire continuing it.  Sins of a Solar Empire recently saw a massive free update in the form of v1.1 this past November – 9 months after release and its first expansion pack, Entrenchment, just went into public beta.

Stardock’s next PC game, Demigod, developed by Gas Powered Games, has a March target  release date and will also include no on disk copy protection.

Source: http://pc.ign.com/articles/936/936933p2.html

12-17-2008 2-48-29 PM


Comments (Page 2)
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on Dec 22, 2008

Leinad0033
Exactly why I don't see the appeal of those games either I mean why go to a job and buy stuff for your house when you can lead a galactiv empire to dominence or steam off a tide of interdimensional alien invaders?

Well, obviously finding a really nice dress is a greater challenge! Not to mention arranging furniture so it's just right...

 

on Dec 23, 2008

I'm pretty shocked Soulstorm did so well.  Anyone who visted the forums after release would have quickly realized the expansion was of very inferior qualitity and buggy as hell compared to the last one.  And it was $10 more (initially) than the last one.  Don't get me wrong, I love Dark Crusade (with mods), but it's disappointing Relic didn't get punished more for getting lazy and contracting out all the work for their cash cow franchise.

 

I feel bad for the people who got suckered into the new MMOs though.  You'd think people would know better than to buy an MMO in its first year by now.  It takes at least a year to work out the bugs and poor design desicions in these games.  But people seem to be forgiving when it comes to MMO quality.  That, or it's denial about having to pay for playing a beta version.

on Dec 24, 2008

lbgsloan
I feel bad for the people who got suckered into the new MMOs though.  You'd think people would know better than to buy an MMO in its first year by now.  It takes at least a year to work out the bugs and poor design desicions in these games.  But people seem to be forgiving when it comes to MMO quality.  That, or it's denial about having to pay for playing a beta version.

I suppose some gamers are just poorly "educated" and unaware. Some want to support the particular MMO maker or franchise: they want to experience and influence the game early on - either to help make it greater or to have an upper hand on late comers - or they want to hand over their money to the developer's coffers early on because the MMO represents something special for them. Perhaps the value in MMO offerings is rather different from boxed (or downloadable non-subscription based) games so game reliability or balance are not deal-breakers.

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