Pre-order Sins of a Solar Empire Expansion “Entrenchment” and Get in the Beta”
Published on November 19, 2008 By Island Dog In Sins News

Stardock announced a huge free update for Sins of a Solar Empire today, the award-winning title from developer Ironclad Games. Additionally, fans that pre-order the expansion will be included in the upcoming beta for “Entrenchment”. Fans can pre-order the expansion at www.impulsedriven.com.

Highlights from the 1.1 change log include:

  • Alloy Networking Technology – allows for seamless multiplayer without needing to deal with port forwarding or other router settings
  • Major upgrade to the graphics engine for better performance on all systems
  • Updated/improved graphics (textures, new models, explosions and more)
  • Mini-Underground Window – allows you to buy/sell resources and make pirate bids on the main gameplay screen
  • Improved game balance
  • Improved AI
  • Bug fixes and much more

The entire change log can be viewed here: https://forums.sinsofasolarempire.com/329902.

Please note that this update is ENGLISH ONLY.  The French and German versions are still undergoing testing and will be made available at a later date.

For more information about Stardock or the pre-order, please visit www.impulsedriven.com or www.stardock.com.


 


Comments (Page 6)
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on Nov 20, 2008

gj again stardock impulse all of you

 

after 5 fails it is downloading now but stopping all the time for several minutes

 

i love you guys, you really know how to make patches and distribute them

 

good job

on Nov 20, 2008

I ca't get the patch, do I eed Impulse just to get it.

 

Sorry for poor spellig ut I eed a ew keyoard ad FireFox does't seem to work with Rich Text, so copy paste does't work.

on Nov 20, 2008

Yes, you need Impulse to get the 1.1 patch.

on Nov 20, 2008

The v1.1 update is available via Impulse only (http://www.impulsedriven.com).

on Nov 20, 2008

Dam, oh well. It's ot like I really eed the patch ayway.

Grr, dam this keyoard.

on Nov 20, 2008

Will someone explain the benefits of using Impulse, when clearly its a disservice to the people who use it? - especially those behind a bitchy firewall?

on Nov 20, 2008

OrgansOfWar
Will someone explain the benefits of using Impulse, when clearly its a disservice to the people who use it? - especially those behind a bitchy firewall?

 

Smaller download sizes.

Quicker patching (using patchers makes for a lot of developer 'overhead' work, so more time can be spent patching, less time testing the stuff to install the patch).

Ease of use -- 99.9% of people have no troubles running Impulse, and so far most of the problems have been 'growing pains' that have quickly been ironed out.

Patch Control -- this is an SD benefit, this lets them more easily control who the patch gets to, preventing pirates from going anywhere.

on Nov 20, 2008

Well that's pretty dumb.  I really REALLY don't like auto-updates and prefer to have stand alone patches.  Wasn't a big deal to simply login to the site to get the 1.05 update many months ago and was expecting the same for 1.1.

Definitely NOT too thrilled with having to use Impulse to get it.  I'm not knocking Impulse.  I'm just set in my old ways and prefer to have a manual update.

on Nov 20, 2008

The manual updates were only available as Impulse was not ready for distribution, so they provided them as an alternative. It is in the manual that Impulse is how Sins is updated...

on Nov 20, 2008

I have to say good job stardock. The download of 1.1 took only about a minute it was fast as hell. The game itself is even more amazing now to. The graphics look a lot better and so do the new meshes. The AI is a lot smarter than it used to be to which is nice. All in all keep it up Brad and Stardock good job. Looking forward to seeing  entrenchemnt now.

on Nov 20, 2008

Ron Lugge

Quoting OrgansOfWar, reply 6Will someone explain the benefits of using Impulse, when clearly its a disservice to the people who use it? - especially those behind a bitchy firewall?

 

Smaller download sizes.

Quicker patching (using patchers makes for a lot of developer 'overhead' work, so more time can be spent patching, less time testing the stuff to install the patch).

Ease of use -- 99.9% of people have no troubles running Impulse, and so far most of the problems have been 'growing pains' that have quickly been ironed out.

Patch Control -- this is an SD benefit, this lets them more easily control who the patch gets to, preventing pirates from going anywhere.

Smaller patches are nice, but fairly inconsequential. And entirely incosequential when it takes so long to verify the patch before even beginning the download.

I have'nt the insight to really understand this claim, but I can't see the difference between impulse and a patcher client, or why it would require any less testing.

This is just a blatant lie, but I'll be kind enough to call it a bold exaggeration. Considering how many gamers are college students, and how many colleges block these sorts of clients I can make an honest extrapolation from this point alone and claim that it certainly isn't 99.9%, 95%, maybe not even in the 90 percentile range, though I couldn't give you a precise figure; whereas to justify such a precise percentage as 99.9 would be absurd. In any case, the large marjority of problems have been ironed out rather quickly, but I'm not referring to internal problems but the problem of using a client such as this.

I can accept the fourth point.

on Nov 20, 2008

Impulse works fine through college firewalls.  You're thinking of a different though very well known game download manager.

Anyway, this is about Sins v1.1.  If you want to complain about a download manager, feel free to create a thread about it.

on Nov 20, 2008

Thanks for the update.

My Sins is running with 1.1 now.

on Nov 20, 2008

I have'nt the insight to really understand this claim, but I can't see the difference between impulse and a patcher client, or why it would require any less testing.

This is just a blatant lie, but I'll be kind enough to call it a bold exaggeration. Considering how many gamers are college students, and how many colleges block these sorts of clients I can make an honest extrapolation from this point alone and claim that it certainly isn't 99.9%, 95%, maybe not even in the 90 percentile range, though I couldn't give you a precise figure; whereas to justify such a precise percentage as 99.9 would be absurd. In any case, the large marjority of problems have been ironed out rather quickly, but I'm not referring to internal problems but the problem of using a client such as this.

I can accept the fourth point.

 

Simply put, I don't understand the details either   But, in essance, where a patcher has to contain all the code and data to modify files to a new standard, Impulse can simply read which files you need and download the new ones for you.  (As I said, I only barely understand it -- forgive me )

 

As far as it being a blatant lie...  Nope.  Exageration?  Probably.  But 99% is probably close to the truth.  Now, as far as colleges go...  I run impulse when I'm at school all the time, and have no trouble, so let me assure you college campus firewalls aren't a problem (in general).  And its a statistical fact that people are more likely to show up and complain when things are going wrong, than to drop by to say 'thanks for eveyrthing going great!'  From what I've heard, Sins has sold in the vicinity of a half million copies.  Lets say 33% try to patch; that leaves us with (around) 150,000 people to work with.  Lets assume 1% have trouble patching, that leaves us with 1,500 people with problems.  If ten percent of those show up here to complain...  we have 150 whiners.  I imagine more than 33% try to patch -- I'd guess at near 75-80% -- and I'd actually bet that more than 10% of 'failures' show up here to complain.  Add in the 'pirate whiners', and you get a lot more people than we're seeing here.

 

So, in short, your serve

on Nov 20, 2008

What the heck... Ive tried and retried to download the patch 4 times now.  Every time it gets to 100% but says:

"Experiencing network difficulties (100.0%) - The operation has timed out"

Any help?

 

Edit: Remedy though crappy... uninstall and reinstall the game.

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