The RPG Vault at IGN.com has the first Developer Diary written by Brad Wardell.  This edition gives an introduction to Demigod and also gives a closer look at how Stardock and Gas Powered Games are trying to expand real-time strategy games to make them more accessible to everyone.

“For anyone who has ever gotten frustrated in a strategy game playing online because they didn't know the ideal number of barracks to build or whether the other player was "booming" yet, or had been rushed, or played for an hour only to learn the other guys didn't know what they were doing... then Demigod is your game. It has none of these issues because of its dramatically different design, which eliminates many frustrations that keep other releases from being more accessible.”

Read the full Developers Diary at the RPG Vault.


Comments (Page 2)
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on Nov 03, 2008

Well Pretty pics and talk is all good but the real thing is what we need to prove it. Come on and roll out beta 2 hopefully with two generals so we can see how this will play out

on Nov 03, 2008

Did you see the switch on the map with oak by the light towers??? Here is thought what if when you capture it you turn the light towers off all of them.

And also all the skills end at 15 we need some level 20-25 skills that are game enders like fire storm, meteor shower, or chain lighting storm.

on Nov 04, 2008

lprometheus
Did you see the switch on the map with oak by the light towers??? Here is thought what if when you capture it you turn the light towers off all of them.

And also all the skills end at 15 we need some level 20-25 skills that are game enders like fire storm, meteor shower, or chain lighting storm.

 

Not all skills end at 15.  The later level skills are just left out.

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