In the latest edition of the Stardock Games blog on IGN.com, Stardock CEO Brad Wardell talks about the upcoming PC game, Demigod, and discusses the customization options that players can use to create their own unique Demigod. Brad and Gas Powered Games lead designer, Mike Marr, have a developers chat and come up with quite a few options to give players more options for their Demigod.

An excerpt from the blog:

So what kinds of skills would do that? Well, we want to balance micro-management with passive skills. That is, a lot of the fun in the game is controlling your Demigod so we want players to stay busy with their Demigods. But we want that busy to always be fun and not just to force players to always be doing something. At the same time, we want many of these skills to be passive so that the Demigod simply plays differently than others naturally.

Read the full Own a Demigod post over at the Stardock Games blog on IGN.


Comments (Page 2)
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on Sep 25, 2008

the problem is that will there be more skills? or just a different way to BUILD UP to a full hero?

In DotA there are several builds but in the end you end up with all the skills anyways.
Hopefully thats not what they mean, cause if it is then a limited amount of heroes does NOT mean an unlimited amount of gameplay styles. 

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